World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
105 days ago
Last Updated
Yesterday
VisibilityPublic
Azshara
Azshara
Area
Details
Size0
TypeRegion
Coordinates(-2924, 597) to (-1654, 1607)
Description

Azshara, in northeastern Kalimdor, lies east of Ashenvale and north of Durotar. Known for its eternal autumn, the region glows with red and orange foliage, steep cliffs, and sandy beaches. Once the grand night elf city of Zin-Azshari, it was mostly destroyed in the War of the Ancients, its ruins now scattered across land and sea. Hostile creatures—enraged ghosts, satyrs, naga, and wild beasts—threaten travelers. The Horde's outpost, Grim Ulang, sits on a narrow strip of land beyond a river dividing forest from cliffs. The Coral Sea’s jagged islands and reefs hinder navigation, while storms rage constantly. Night elves consider the land cursed. Grim Ulang's orc residents report murlocs and naga in the sea, undead on beaches, and cultists chanting on the cliffs. Frequent patrols from both night elves and the Horde reflect the region’s growing danger. Azshara remains a haunting mix of natural beauty and lurking peril.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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