World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
105 days ago
Last Updated
Yesterday
VisibilityPublic
Dustwallow Marsh
Dustwallow Marsh
Area
Details
Size0
TypeRegion
Coordinates(-3269, -1477) to (-2470, -598)
Description

Dustwallow Marsh is a hot, humid swamp southeast of the Barrens and north of Thousand Needles, curving around Theramore Isle. Fed by underground springs and surrounded by dry savannas, the marsh is muddy, treacherous, and full of predators. Roads are unreliable, and the swamp is dangerous, with deceptive bogs and lurking beasts. The eastern waters mix with the sea, while the rocky south leads toward Thousand Needles, featuring deep pools and caves that may connect to the sea. The swamp teems with wildlife—kodo beasts, raptors, murlocs, and aquatic creatures. East Dustwallow is a key murloc breeding ground. Humans and murlocs fish here, catching everything from mudfish to eels and alligators. Poisonous snakes drop from trees, and the southern region, known as Wyrmbog, is notorious for its black dragon lairs. Despite its dangers, the marsh is the most viable land route to Theramore, as jagged rocks make direct sea travel difficult.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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