(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 45 times |
Cloned | 0 times |
Created | 105 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-3269, -1477) to (-2470, -598) |
Dustwallow Marsh is a hot, humid swamp southeast of the Barrens and north of Thousand Needles, curving around Theramore Isle. Fed by underground springs and surrounded by dry savannas, the marsh is muddy, treacherous, and full of predators. Roads are unreliable, and the swamp is dangerous, with deceptive bogs and lurking beasts. The eastern waters mix with the sea, while the rocky south leads toward Thousand Needles, featuring deep pools and caves that may connect to the sea. The swamp teems with wildlife—kodo beasts, raptors, murlocs, and aquatic creatures. East Dustwallow is a key murloc breeding ground. Humans and murlocs fish here, catching everything from mudfish to eels and alligators. Poisonous snakes drop from trees, and the southern region, known as Wyrmbog, is notorious for its black dragon lairs. Despite its dangers, the marsh is the most viable land route to Theramore, as jagged rocks make direct sea travel difficult.