(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 45 times |
Cloned | 0 times |
Created | 105 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Capital |
Coordinates | (-2888, 465) to (-2607, 710) |
Orgrimmar is the capital city of the orcs, and the Horde as a whole. Nestled into a system of valleys on the northern edge of Durotar, the imposing warrior city is the seat of the Horde Council that governs the entire faction. The city was founded by Thrall and named after his friend and mentor, the former Warchief Orgrim Doomhammer. It is a fortified complex guarded by stout walls, massive gates, and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself. Built within a huge, winding canyon in the harsh land of Durotar, Orgrimmar stands as one of the mightiest warrior cities in the world. Behind Orgrimmar's immense walls, elderly shaman pass their knowledge on to the Horde's newest generation of leaders, while warriors spar in the gladiatorial arena, honing their skills in preparation for the trials that await them in this dangerous land.