World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
105 days ago
Last Updated
Yesterday
VisibilityPublic
Shimmering Flats
Shimmering Flats
Area
Details
Size0
TypeSalt flats
Coordinates(-2943, -1840) to (-2726, -1616)
Description

The Shimmering Flats is a large stretch of salt flats at the southeastern end of Thousand Needles, on the border with Tanaris. The area is an open expanse devoid of any vegetation and home to various varieties of, among other things, basilisks, scorpids, turtles, and vultures. The area is a dried lakebed, as evidenced by the wrecked sailing vessel in the northern part. The flatness of the area made it especially desirable for goblins and gnomes, who have set up the Mirage Raceway and constantly compete against each other to see who can build the fastest racing machine. Their inventions are frequently unstable, and the area is littered with the wreckage and parts of countless failed gizmos, as well as numerous craters. A group of dwarven archaeologists was attacked by a Horde raiding party led by Moktar Krin, but they all were driven out of the Rustmaul Dig Site in the southwest when they inadvertently dug into a subterranean silithid hive.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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