World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played45 times
Cloned0 times
Created
105 days ago
Last Updated
Yesterday
VisibilityPublic
Deadwind Pass
Deadwind Pass
Area
Details
Size0
TypeRegion
Coordinates(3906, -2443) to (4288, -2055)
Description

A cursed, windswept canyon at Azeroth’s heart, Deadwind Pass links Duskwood and the Swamp of Sorrows. The land is blighted—its petrified trees stripped of life by the corrupting magic that seeps from Karazhan, the towering Ivory Spire once ruled by Medivh. A foul wind howls through the pass, carrying whispers of ancient evil. Ogres, undead, and worse now roam the shattered remains of villages. Few dare linger—those who do often vanish, taken by unseen forces to the haunted tower. Scarred totems line the road, warning travelers to stay the path. Rumors speak of the Dark Riders and the Scythe of Elune, of ghosts in the cellars, and of a dark master who commands the ogres. No herbs grow here, no ore lies beneath. Only shadow, ruin, and dread remain. Pass quickly, and pray you are not noticed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service