World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played47 times
Cloned0 times
Created
106 days ago
Last Updated
Yesterday
VisibilityPublic
Satyr
CR 1Medium Monstrosity
Satyr
HP Range3 - 24 (Avg: 14)
AC13
XP100

Description

An ancient curse borne by a highborne sorcerer brought forth the first satyr -- and with it, others would soon follow. These demonic beings were once night elves of the Kaldorei Empire, but little of that heritage remains in their twisted forms. Now there is only anger and hatred. Satyr are often found guarding moonwells, corrupted with demonic energy. Their society is loosely hierarchical, and they are organized into groups called "sects". They live in ruins scattered throughout northern Kalimdor. Most satyr are capable of using warlock magic and are described as masters of demonic magic and so incredibly dangerous. But the satyr seem to still have connections to druidism. Skills Deception: +4, Nature +3, Perception +3, Stealth +4, Survival +3 Senses: Passive Perception 13 Shadowmeld: The satyr can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Details
SizeMedium
TypeMonstrosity
CR1
XP100
LanguagesCommon, Darnassian
Defenses
Armor Class13
HP Range3 - 24 (Avg: 14)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Multiattack

The satyr makes two attacks: one with its claw and one with its scimitar.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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