(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 47 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
An ancient curse borne by a highborne sorcerer brought forth the first satyr -- and with it, others would soon follow. These demonic beings were once night elves of the Kaldorei Empire, but little of that heritage remains in their twisted forms. Now there is only anger and hatred. Satyr are often found guarding moonwells, corrupted with demonic energy. Their society is loosely hierarchical, and they are organized into groups called "sects". They live in ruins scattered throughout northern Kalimdor. Most satyr are capable of using warlock magic and are described as masters of demonic magic and so incredibly dangerous. But the satyr seem to still have connections to druidism. Skills Deception: +4, Nature +3, Perception +3, Stealth +4, Survival +3 Senses: Passive Perception 13 Shadowmeld: The satyr can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Size | Medium |
Type | Monstrosity |
CR | 1 |
XP | 100 |
Languages | Common, Darnassian |
Armor Class | 13 |
HP Range | 3 - 24 (Avg: 14) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Multiattack
The satyr makes two attacks: one with its claw and one with its scimitar.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.