(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Played | 47 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
As far as bog beasts go, timberlings are fairly peaceful creatures that live in harmony with the land. However, any disruption to their habitat will quickly drive them into an unnatural frenzy. They are territorial and quite aggressive. they hide away beneath the water surface, disguising themselves as thick, waterlogged lumps of vegetation. There they wait patiently for any unaware critters to venture too close -- or better yet, unaware adventurers. Skills Perception +2, Stealth +3 Hold Breath: The timberling can hold its breath for 30 minutes. Swamp Camouflage: The timberling has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. Swamp Mobility: The timberling ignores difficult terrain created by swamps, and can see through nonmagical mists of swamplands.
Size | Medium |
Type | Plant |
CR | 1 |
XP | 200 |
Languages | None |
Armor Class | 14 |
HP Range | 12 - 40 (Avg: 26) |
Damage Vulnerabilities | Fire |
Damage Resistances | Bludgeoning, Lightning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is Medium or smaller, it is either grappled (escape DC 12) or pushed up to 10 feet away. Until the grapple ends, the target is restrained, and the swamp walker can only make one claw attack.