World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played47 times
Cloned0 times
Created
106 days ago
Last Updated
Yesterday
VisibilityPublic
Timberling
CR 1Medium Plant
Timberling
HP Range12 - 40 (Avg: 26)
AC14
XP200

Description

As far as bog beasts go, timberlings are fairly peaceful creatures that live in harmony with the land. However, any disruption to their habitat will quickly drive them into an unnatural frenzy. They are territorial and quite aggressive. they hide away beneath the water surface, disguising themselves as thick, waterlogged lumps of vegetation. There they wait patiently for any unaware critters to venture too close -- or better yet, unaware adventurers. Skills Perception +2, Stealth +3 Hold Breath: The timberling can hold its breath for 30 minutes. Swamp Camouflage: The timberling has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. Swamp Mobility: The timberling ignores difficult terrain created by swamps, and can see through nonmagical mists of swamplands.

Details
SizeMedium
TypePlant
CR1
XP200
LanguagesNone
Defenses
Armor Class14
HP Range12 - 40 (Avg: 26)
Damage VulnerabilitiesFire
Damage ResistancesBludgeoning, Lightning, Piercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is Medium or smaller, it is either grappled (escape DC 12) or pushed up to 10 feet away. Until the grapple ends, the target is restrained, and the swamp walker can only make one claw attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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