World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played95 times
Cloned8 times
Created
153 days ago
Last Updated
2 days ago
VisibilityPublic
The Slaughtered Lamb
The Slaughtered Lamb
Point of Interest
Details
Coordinates(2281, -1770)
Description

The Slaughtered Lamb is a shady tavern nestled in Stormwind's Mage Quarter. Its upper floor stands mostly empty, save for barkeep Jarel Moor, who warns visitors to "stay away from the shadows." Beneath the surface lies a hidden enclave—an underground lair where Stormwind’s warlocks train in secret. Both local initiates and transfers from Khaz Modan study forbidden arts here, far from the eyes of the public. This dark sanctum is governed by powerful figures such as Demisette Cloyce, a respected veteran of the craft. Spackle Thornberry, once a merchant of demonic tomes, also walked these halls. To protect their secrecy, warlocks are forbidden to speak of the lair, and those who do risk deadly consequences. City guards deny knowledge of warlock trainers but whisper of strange happenings at the Slaughtered Lamb. Deeper still, a crypt below the lair holds empty coffins, their purpose unknown—an unsettling presence beneath the city.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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