High Fantasy
(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.
Author's Note:
This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9)
Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
Played | 45 times |
Cloned | 0 times |
Created | 105 days ago |
Last Updated | Yesterday |
Visibility | Public |
Warding Wind
Level 2
Description
Concentration, up to 10 minutes. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration. The wind has the following effects: - It deafens you and other creatures in its area. - It extinguishes unprotected flames in its area that are torch-sized or smaller. - The area is difficult terrain for creatures other than you. - The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind. - It hedges out vapor, gas, and fog that can be dispersed by strong wind.
Spell Details
Level | 2 |
Range | N/A |