Horror
The Sword Coast burns. The dead rise. The last survivors fight for hope in a world consumed by decay
Played | 3 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Werewolf, Hybrid Form
CR 3•Medium Humanoid

HP Range27 - 90 (Avg: 59)
AC12
XP700
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 27 - 90 (Avg: 59) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).