The Sword Coast burns. The dead rise. The last survivors fight for hope in a world consumed by decay
Played | 3 times |
Cloned | 0 times |
Created | 68 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Blackstaff Tower
The city's greatest wizards failed to stop the outbreak. Their tower remains, pulsing with unstable magic, guarded by arcane horrors.

Castle Waterdeep
The once-great fortress is now locked, its halls crawling with the risen dead. A shadow moves within, wearing the crown of the fallen lords.

Deepwater Harbor
The docks are littered with rotting corpses. Something lurks in the blackened waters, dragging the unwary below.

Field of Triumph
Once the site of grand tournaments, now a killing ground where desperate survivors are forced to fight for entertainment… or food.

Halls of Justice
The temple of Tyr has been overrun. The paladins who once protected it still stand, but they do not breathe.

Palace of Waterdeep
The rulers are gone. Their halls are empty. But the throne is occupied by something unseen.

Skullport
Below Waterdeep, this den of thieves and slavers is now infested with something worse than the undead—something intelligent, something waiting.corner.

The City of the Dead
Waterdeep’s massive cemetery has become a vast necropolis, ruled by a self-proclaimed King of the Dead. The living dare not enter.

The Gilded Bazaar
The once-bustling trade district is filled with undead merchants still performing their daily routines. At night, they whisper to passing survivors.

The Plinth
This ruined temple, once dedicated to all gods, now echoes with countless voices begging for release.

The Shattered Pier
A dilapidated pier jutting out into the harbor, known for its creaking wooden planks and the eerie glow of bioluminescent algae that thrive in the brackish waters. Rumors say that ghostly sailors can be seen wandering the pier at night, searching for their lost ships.

The Smuggler’s Run
A hidden tunnel leading out of the city. It is said to be clear of the undead—but those who enter do not return.

The Whispering Grove
This district was abandoned early in the outbreak. It is silent. Too silent.

The Yawning Portal
The famous tavern now serves as a last refuge. The well leading to Undermountain overflows with horrors, and the undead rise from its depths each night.

Trollskull Alley
An entire district where the dead still act as though they are alive. The houses are warm, the fireplaces burn, but nothing inside is real.

Waterdeep Sewers
The undead move through the underground tunnels, spreading their plague unseen. Something massive stirs in the depths.