Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.
Played | 6 times |
Cloned | 1 times |
Created | 66 days ago |
Last Updated | 56 days ago |
Visibility | Public |
Demon Slayer
Demon Slayers (鬼狩り Oni kari?) are members of the Demon Slayer Corps whose main job is to hunt and slay demons. In order to become a Demon Slayer, an individual must pass Final Selection, a test used as an entrance exam to join the Demon Slayer Corps. Breathing Styles (呼こ吸きゅう法ほう Kokyū Hō?) are swordsmanship styles that utilize Total Concentration Breathing which are practiced and taught by Demon Slayers.
Shugenja
Mystical guardians of nature, who commune with kami (lesser deities and nature spirits). Shugenja can cast powerful elemental spells, manipulate terrain, their appearance and dimensional space. They are scholars of the arcane, often sought for their knowledge of the spiritual world. Their deep connection to nature allows them to influence the environment around them. A highly offensive and Intelligence-based class.
Merchant
A Merchant blends shrewd trade skills with tactical combat Masters of crafting, alchemy, and negotiation, they create powerful tools and potions while using coins, hammers, and needles in creative, strategic ways. Merchants excel at bartering, can manipulate the battlefield with traps or distractions, and even use enchanted coins to deal damage. Their deep knowledge of crafting allows them to repair items, bolster allies, and adapt to any situation. They are a Intelligence-based class.
Samurai
The Samurai embodies discipline, and honor. They excel in combat, mastering both offense and defense with deadly precision. Samurai are also skilled survivors and environmental guides, navigating and thriving in even the harshest terrains. Ronin, Samurai without a master, are often viewed with suspicion, as they live outside the traditional code. Some see them as symbols of freedom, forging their own path in a rigid society. Samurai are a Constitution-based class.
Onmyoji
Practitioners of esoteric magic, specializing in divination, talisman crafting, and summoning shikigami (spirit familiars). Onmyoji serve as advisors, exorcists, and protectors, using their knowledge of yin-yang balance and the elements to maintain harmony. They are attuned to the spiritual realms, capable of sensing and combating supernatural threats. They are strong supporters. Onmiyoji are a Wisdom-based class.
Ninja
Stealthy assassins and spies, experts in infiltration, deception, and sabotage. Ninjas use agility, cunning, and an array of tools and techniques to achieve their goals, often operating in the shadows. They are skilled in stealth, poisons and disguises, making them versatile agents capable of handling a wide range of covert missions. Ninja are a Dex based class.
Zenki
A Zenki is a disciplined monk who dedicates their life to the balance of body, mind, and spirit. Trained in the art of meditation and combat, they channel inner energy, or "ki," to perform precise, powerful strikes and defend themselves with ease. Zenki focus on mindfulness and spiritual enlightenment, seeking harmony between the physical and metaphysical realms. With deep respect for nature and the divine, they often serve as protectors of sacred sites. A Wisdom based class.
Utashi
Utashi are primarily entertainers—musicians, dancers, poets, storytellers, painters or actors—who use their art not only to amuse but also to entrance, deceive, and sway hearts and minds. They know how to rally and enchant the masses and take pride in their work. They manipulate gravitation and enchant with nebulous illusions. Utashi are a Charisma based class.
Pirate
Swashbucklers of the Sea, Masters of Raiding, and Free Spirits of the Ocean
Beast Tamer
The beast tamer can charm creatures into fighting on their side as a companion
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.