Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.
Played | 6 times |
Cloned | 1 times |
Created | 68 days ago |
Last Updated | 58 days ago |
Visibility | Public |
Description
A benevolent guardian, its presence a symbol of peace and protection for the ancient pyramid. It patrols the surrounding desert, its movements slow and deliberate, its senses attuned to any disturbance in the tranquility of the sands. Though it possesses immense power, it rarely intervenes in the affairs of mortals, preferring to observe and protect from afar. Only when faced with a threat that endangers the delicate balance of the desert or the sanctity of the pyramid does the Zion Sphinx awaken, its presence a formidable deterrent to any would-be aggressor.
Size | Huge |
Type | Celestial |
CR | 11 |
XP | 7200 |
Languages | Understands common and Celestial but cannot speak |
Armor Class | 18 |
HP Range | 150 - 195 (Avg: 173) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | Poison, Necrotic |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) piercing damage.
Claws
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 6) slashing damage.
Rock Throw
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 16 (2d8 + 6) bludgeoning damage. The sphinx can throw a rock as a bonus action on subsequent turns. Reactions:
Tail Swipe
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 6) bludgeoning damage.