Aethelgard world illustration - Fantasy theme
Fantasy

Aethelgard

D
Diablojay151

Aethelgard is a world woven from the remnants of a shattered moon. Magic bleeds into the land.


Author's Note: Civilizations cling to life in the more stable regions, wary of the wild magic that reshapes the landscape and twists creatures into bizarre forms. The shattered moon, known as the shards of Aethel, hang visibly in the sky, a constant reminder of catacylsm and a source of both wonder and fear. This world is a work in Progress
Played6 times
Cloned1 times
Created
68 days ago
Last Updated
58 days ago
VisibilityPublic
Web
ConjurationLevel 2
Web

Description

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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