
Ravnica if the Nephilim were corporations
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Created | 66 days ago |
Last Updated | 63 days ago |
Visibility | Public |

Tiller Division
The Tiller Division is a shadowy race of asset reclamation specialists, adept at acquiring lost or misplaced assets, including land, ideas, and even souls. They enforce forgotten debts that transcend time, operating a clandestine network of Dream Brokers who sell pre-lived experiences, and offer bespoke 'existence rewrites' for those wealthy enough to erase their past and rebrand their reality.

Chimera
Chimera are a fusion of human ingenuity and arcane tech, embodying chaotic innovation. Masters of bio-arcane engineering, they manipulate mana and consciousness, trading life force for enhanced productivity. Their Dream-Market tech enables the exchange of emotions and memories, while clandestine cyber-rituals blur entertainment and reality, creating addictive, transformative experiences.

Nyxveil
The Nyxveil are shadowy manipulators, blending Dimir’s espionage with Rakdos’s chaotic artistry. Masters of cryptomancy, they embed subliminal messages in entertainment while secretly funding rebellions to balance chaos and order. Their Nephilim Idols—celebrity-propaganda hybrids—shape public perception, ensuring their influence remains unchallenged.

Cruciblean
Crucibleans are a fusion of military discipline and tech innovation, embodying Boros valor and Izzet ingenuity. Gifted in combat magic and advanced weaponry, they command arcane constructs and manipulate time-compression techniques for elite security roles. Driven by duty, they enforce order with cutting-edge tactics, though their ethical boundaries remain a point of contention.

The Convocation
The Convocation is a race of bureaucratic beings who embody the principles of law, finance, and policy-making. They possess the unique ability to manipulate arcane contracts that bind across dimensions, ensuring their monopolistic control over legal institutions and interplanar laws. Soul-bonded bureaucrats, whose lives are intricately tied to binding magical clauses, serve as their enforcers, ensuring that every agreement is upheld with unwavering fidelity.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.