A dark fantasy world with a touch of steampunk, horror, magic, corruption. But also love and hope.
Played | 12 times |
Cloned | 4 times |
Created | 61 days ago |
Last Updated | 44 days ago |
Visibility | Public |
Investigator
The Investigator is a keen-minded sleuth who works for the city guard, specializing in solving dark and complex crimes such as murder. With a sharp eye for detail and a knack for deduction, they gather clues, interrogate suspects, and unravel mysteries that others cannot, using their intelligence and cunning to bring justice to the shadows.
Inventor
The Inventor is a master of ingenuity and resourcefulness, dedicated to reviving the lost art of machine-making. Using scraps and remnants of ancient technology, they create unique gadgets and contraptions to aid their allies and confound their enemies, blending creativity with mechanical prowess in a world that has forgotten the wonders of machinery.
Scavenger Hunter
The Scavenger Hunter is a daring adventurer who delves into ancient dungeons and treacherous caves in search of lost technology and forgotten treasures from the first age. Armed with a keen eye for detail and a knack for mechanics, they expertly navigate the remnants of a bygone era, unearthing steam-powered artifacts and valuable scraps that can be repurposed for their own ingenious inventions.
Orc Shaman
The Orc Shaman is a mystical healer and seer, deeply connected to the spirits of their ancestors. They possess the ability to mend poisonous wounds, foresee the future through the casting of bones, and wield potent curses. With knowledge of herbs for both healing and empowerment, the Shaman serves as a vital link between the physical and spiritual realms, guiding their allies with foresight and strength.
Interrogator / Torturer
The Interrogator is a master of psychological manipulation and physical intimidation, serving as a shadowy figure in the employ of a powerful master. Skilled in extracting secrets from the unwilling, they utilize a combination of cunning, deception, and brutal tactics to break down their targets, making them invaluable in the pursuit of information and control.
Farmer
The Farmer is a humble class that thrives in the heart of nature, cultivating crops and tending to animals. With a deep connection to the land, they harness the power of agriculture to heal, protect, and empower their allies, embodying the spirit of community and resilience.
Healer/Mender/Weaver
The Healer/Mender/Weaver is a holy spellcasting class. While healers and menders harnesses the power of mana to mend wounds, the Weavers gain theirs from the earth element. Weavers in Etheria channel their magic to heal allies, restore vitality, and manipulate natural energies, making them invaluable in any adventuring party.
Doctore
Doctores are skilled physicians who excel in battlefield medicine, capable of amputating limbs, sewing wounds, and treating injuries with precision. They possess extensive knowledge of anatomy and herbal remedies, allowing them to create antidotes and remedies for various ailments without the use of magic, making them invaluable allies in times of war and plague. In some regions, they are known as Plague Doctors, often recognized by their distinctive bird-like masks.
Spell Crafter
The Spell Crafter is a master smith who possesses the unique ability to infuse weapons and armor with magical properties using rare magical crystals. By harnessing the essence of these crystals, they can create powerful enchanted items that enhance their allies' abilities and provide formidable advantages in battle.
Leather Worker
The Leather Worker is a master craftsman who specializes in creating and repairing leather goods, including armor, saddles, and bags. With a keen eye for detail and an understanding of the properties of leather, they can enhance their creations with beautiful embroiders, providing both utility and protection to their allies.
Blacksmith
The Blacksmith is a master of metalwork, forging powerful weapons and sturdy armor to aid their allies in battle. With a deep understanding of materials and craftsmanship, turning the tide of combat with their expertly crafted gear.
Craftsman/Builder
The Craftsman is a master builder who combines drawing, engineering and craftsmanship . With a hammer in hand, they can construct everything from intricate homes to formidable war machines, imbuing their creations with both beauty and functionality, making them invaluable in any adventuring party.
Merchant
The Merchant is a savvy trader and master of commerce, adept at navigating the roads of the realm and uncovering the best deals. With a keen eye for value and a wealth of knowledge about local gossip, they excel in negotiation and can turn any situation to their advantage, whether in bustling markets or their own shops.
Scholars
The Scholars are revered figures, embodying the wisdom and skill of their craft. Whether a swordmaster training the next generation of warriors, a master thief guiding orphans in the art of stealth, or a teacher imparting knowledge, they excel in mentoring others, sharing their expertise, and shaping the future through their profound understanding of their discipline.
Noble
Nobles are the elite of society, born into wealth and privilege. They wield influence and power, often serving as diplomats, generals, or advisors, and are skilled in both combat and social maneuvering, making them formidable both in the court and on the battlefield.
Priest/Priestess/Cleric
The Priest is a holy warrior and healer, channeling the power of their deity to smite foes with divine fire, heal the wounded, and commune with the Gods through fervent prayers. Gifted with visions of divine will, they can also perform exorcisms to banish unholy spirits, standing as a beacon of faith and righteousness in a world beset by darkness.
Druid
The Druid is devoted to the preservation and understanding of all living creatures, a compassionate guardian of nature. With an extensive knowledge of edible plants and roots, they thrive in the wilderness, communicating with animals and fostering harmony between nature and civilization. They harness the healing properties of nature to create potent remedies, embodying a deep love for the wilderness.
Bards/Poets/Artists
Bards are the enchanting storytellers and musicians of the realm, weaving tales and melodies that inspire and charm all who hear them. With their captivating performances, they can sway the hearts of allies and foes alike, bringing beauty and magic to every tavern and battlefield they grace.
Ranger/Scout/Hunter
The Ranger is a master of tracking and survival. With an innate connection to nature, they traverse the wilds with ease, scouting for threats and prey while utilizing their keen senses and expert knowledge of the terrain to protect their homeland or hunt for food. Ranger: hunting down foes. Tracking/Survival/Finding traps Scout: collecting information for his superiours. Tracking/Survival/tactics Hunter: hunting down animals feeding the village. Tracking/Survival/Building traps
Rogue/Assassin/Thief
Rogue the master of shadows and stealth. All with the same base training from the Guild, but they can only pick one road to walk. Shadowblade: Stealth, sword, politics ( in the Shady society), trap making, climb Assassin: Poison, daggers, stealth, acrobatics, lock picking, climb Infiltrator: Desguise, intellect, charm/Seduce, tactics, linguistics, politics Thief: Finding traps, stealth, acrobatics, lock picking, climb, charm
Paladin/Guardian/Templars
The Paladin is a stalwart defender of the weak and a righteous warrior bound by sacred vows to protect the innocent and uphold justice. With unwavering faith and martial prowess, they serve as both shield and sword, standing vigilant against the forces of darkness while embodying the virtues of their divine patrons. Paladins can use magic, sword and shield, foot combat, visions Guardians can use magic, two swords, foot combat Templars can not use magic, sword and shield, foot- and riding combat
Warrior/Soldier/Sword for hire
The Warrior is a battle-hardened fighter, driven by a thirst for combat and adventure. Clad in heavy plate armor, they wield their weapons with unmatched ferocity, showcasing exceptional physical prowess and stamina, making them formidable foes on the battlefield.
Magician/Sorcerer/Weaver
Magician/Sorcerer is a person connected to the worlds energy nods. Either you are connected to the elements and draw your power from the universal Life Weave, or you draw power from mana which is the worlds life/magic source, or by blood/souls. Chaos magic is bound to mana The Weaver is a master of the universal Life Weave, drawing power from elemental forces. Like druids or healers. The Sorcerer draw power from mana. Often using staffs Magicians draw power from dark forces like blood or souls.
Innkeeper
The Innkeeper is a master of hospitality, skilled in the art of providing comfort and joy to weary travelers. With a knack for cooking, brewing, and managing their establishment, they can create a welcoming atmosphere, offer healing through hearty meals, and even defend their patrons with clever traps and improvised weapons when danger arises.
Dragon Rider
The Dragon Riders, or angulócë'roquen, are noble warriors who form a deep bond with dragons, harnessing their power to protect the realms of elves and dragons. With a unique blend of martial prowess and potent magic, they serve as guardians of peace and order in a tumultuous world, embodying the strength and majesty of their draconic companions. The dragon riders are high elves from the High elven Kingdom Luthirien.
Hunter order/Inquisitor
The Hunter order of Etheria is a dedicated organization that seeks to eliminate monsters and magical beings not born of the elements. They believe that any entity using mana is a chaotic being that must be destroyed. The order consists of three distinct roles: Sentinels, who are fierce fighters; Weavers, who provide essential support; and Mentors, who guide and train the next generation of hunters. Through rigorous rituals, they capture these chaotic beings in crystals.
Bartender
The Bartender is a charismatic class that excels in social interactions, persuasion, and information gathering. With a deep understanding of people and a knack for storytelling, they can charm patrons, negotiate deals, and uncover secrets, making them invaluable allies in any adventuring party.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.