Based on Fire Emblem: Three Houses
Played | 7 times |
Cloned | 3 times |
Created | 62 days ago |
Last Updated | 49 days ago |
Visibility | Public |
Description
These grotesque beings are the result of horrific experiments conducted by the Empire, transforming willing soldiers into monstrous forms. With dragon-like features and enhanced resilience, they serve as formidable protectors of the Empire, marked by the Crest Stone embedded in their foreheads.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands the language it spoke in it's human form. Can barely speak. |
Armor Class | 17 |
HP Range | 140 - 190 (Avg: 165) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Slashing, Piercing |
Damage Immunities | None |
Condition Immunities | Frightened, Charmed |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Claw (Melee Weapon Attack)
+8 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 5) slashing damage.
Multiattack
The Experimental Demonic Beast makes three attacks: one with its bite and two with its claws.
Roar (Recharge 5–6)
The Demonic Beast lets out a terrifying roar. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trample
The Demonic Beast can use its movement to trample any creature of Medium size or smaller. When the Demonic Beast moves at least 20 feet straight toward a creature and then hits it with a Claw attack, the creature must succeed on a DC 15 Strength saving throw or be knocked prone and take an additional 14 (2d6 + 5) bludgeoning damage.