The Eagle's Flight world illustration - Fantasy theme
Fantasy

The Eagle's Flight

P
PeaPod420

Based on Fire Emblem: Three Houses


Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers. Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played7 times
Cloned3 times
Created
62 days ago
Last Updated
49 days ago
VisibilityPublic
Demonic Beast
CR 8Large Monstrosity
Demonic Beast
HP Range140 - 190 (Avg: 165)
AC17
XP3900

Description

These grotesque beings are the result of horrific experiments conducted by the Empire, transforming willing soldiers into monstrous forms. With dragon-like features and enhanced resilience, they serve as formidable protectors of the Empire, marked by the Crest Stone embedded in their foreheads.

Details
SizeLarge
TypeMonstrosity
CR8
XP3900
Languagesunderstands the language it spoke in it's human form. Can barely speak.
Defenses
Armor Class17
HP Range140 - 190 (Avg: 165)
Damage VulnerabilitiesRadiant
Damage ResistancesSlashing, Piercing
Damage ImmunitiesNone
Condition ImmunitiesFrightened, Charmed
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Claw (Melee Weapon Attack)

+8 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 5) slashing damage.

Multiattack

The Experimental Demonic Beast makes three attacks: one with its bite and two with its claws.

Roar (Recharge 5–6)

The Demonic Beast lets out a terrifying roar. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Trample

The Demonic Beast can use its movement to trample any creature of Medium size or smaller. When the Demonic Beast moves at least 20 feet straight toward a creature and then hits it with a Claw attack, the creature must succeed on a DC 15 Strength saving throw or be knocked prone and take an additional 14 (2d6 + 5) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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