The Eagle's Flight world illustration - Fantasy theme
Fantasy

The Eagle's Flight

P
PeaPod420

Based on Fire Emblem: Three Houses


Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers. Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played7 times
Cloned3 times
Created
62 days ago
Last Updated
49 days ago
VisibilityPublic
The Lord Of The Desert
CR 10Huge Dragon
The Lord Of The Desert
HP Range350 - 350 (Avg: 350)
AC22
XP13000

Description

Saint Macuil, known as the Wind Caller, is a legendary dragon-like entity and a former tactician of Seiros during the War of Heroes. He embodies the mastery of wind magic and serves as a guardian and arbiter of power, testing those who seek to prove their strength.

Details
SizeHuge
TypeDragon
CR10
XP13000
LanguagesDraconic, Celestial
Defenses
Armor Class22
HP Range350 - 350 (Avg: 350)
Damage VulnerabilitiesLightning
Damage ResistancesFire, Cold
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesFrightened, Paralyzed
Actions

Crest of Macuil

Macuil can channel the power of his crest to enhance his spells. Once per turn, when he casts a spell, he can add an additional 1d10 damage of a type of his choice.

Desert Mirage

Macuil creates illusory duplicates of himself, confusing his enemies. Until the end of his next turn, he can make a DC 20 Intelligence saving throw to create 1d4 illusory duplicates that last for 1 minute.

Tactical Retreat

As a bonus action, Macuil can teleport up to 120 feet to an unoccupied space he can see, leaving behind a gust of wind that knocks creatures within 10 feet of his departure point prone.

Wind Slash

Saint Macuil unleashes a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 45 (10d8) slashing damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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