Fantasy
Based on Fire Emblem: Three Houses
Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers.
Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played | 7 times |
Cloned | 3 times |
Created | 62 days ago |
Last Updated | 49 days ago |
Visibility | Public |

HP Range50 - 80 (Avg: 65)
AC15
XP350
Description
A ferocious and unpredictable wyvern, driven by rage and territorial instincts. Its scales shimmer with a wild iridescence, reflecting its volatile nature.
Details
Size | Medium |
Type | Dragon |
CR | 4 |
XP | 350 |
Languages | understands Draconic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 50 - 80 (Avg: 65) |
Damage Vulnerabilities | Cold |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) piercing damage.
Breath Weapon (Recharge 5-6)
The wyvern exhales a 30-foot cone of toxic gas. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Tail Swipe
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.