Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range7 - 7 (Avg: 7)
AC15
XP50
Description
Goblins are small, devious humanoids known for their clever traps and ambush tactics. They often serve as minions for more powerful creatures, using their cunning to outsmart foes and gain the upper hand in battle.
Details
Size | Small |
Type | Humanoid |
CR | 0.25 |
XP | 50 |
Languages | Common, Goblin |
Defenses
Armor Class | 15 |
HP Range | 7 - 7 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | Poison |
Damage Immunities | None |
Condition Immunities | Poisoned |
Actions
Sneak Attack
Once per turn, the Cunning Goblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if it has advantage on the attack roll.
Trap Setting
The Cunning Goblin can set a simple trap as an action, requiring a DC 12 Dexterity check to disarm. If triggered, the trap deals 1d6 damage.