Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Played | 31 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 29 days ago |
Visibility | Public |
Crystallite (Homebrew)
Crystallites are living constructs forged from the earth's bones, emerging from powerful Ancient Crystals deep underground. Composed of solid crystal and gemstones, they possess unique forms and colors, reflecting their mineral origins. Immune to psychic influence, they communicate telepathically and live in highly structured societies, each with a defined purpose. While immortal in aging, they can be shattered, dispersing their essence into the earth.
Pileus (Homebrew)
Sprouting from the earth in nature's magic, the Pileus are sentient fungal beings, half plant and half humanoid, emerging spontaneously from the soil in flourishing lands. With large, varied fungal caps in place of heads, they embody the cycles of growth, decay, and renewal, forming close-knit communities in forests, caverns, and wetlands, and often becoming druids or caretakers of nature, using their knowledge of spores for healing or defense.
Pumpkin Kid (Homebrew)
Pumpkin Kids are fey-born beings with carved pumpkin heads that glow softly in the dark, emerging from the earth in fields of gourds. They embody the cycle of seasons, possessing childlike wonder and eerie detachment, with abilities to entangle foes with vines, speak to plants, and breathe spectral flames, while their essence can be reborn through a hidden seed within them.
Pellek (Homebrew)
The Pellek are sturdy, avian humanoids from the frigid coastlines of Vallonde, built for endurance rather than flight. With thick feathers for insulation, powerful swimming abilities, and a communal lifestyle centered around defensive rookeries, they thrive in harsh environments, holding their breath for long periods and sliding across icy surfaces with speed. Pellek wield ice-axes and possess a rich cultural heritage, speaking Common and the ancient dialect of Telé.
Mechlock (Homebrew)
Mechlocks are sentient metal constructs built from various salvaged materials, designed to serve their creators with unwavering loyalty. Possessing advanced memory systems and enhanced optical sensors, they analyze situations with ruthless efficiency, often equipped with built-in weapons and tools. Lacking traditional emotions, they mimic behaviors based on learned interactions, and while they do not age or suffer from disease, they face existential crises when their core directives are lost.
Auroros (Homebrew)
The Auroros are ethereal beings of living vapor, sustained by potent psionic energy, drifting through the void of space and time. Utilizing intricate pressure suits known as Xexels, they take on humanoid shapes, allowing them to interact with the material world while retaining their mesmerizing, swirling mist forms that pulse with psychic energy.
Turtugan (Homebrew)
Turtugans are reptilian humanoids characterized by their slow, deliberate nature and strong familial bonds. They possess unique traits such as natural armor from their tough shells, the ability to hold their breath for extended periods, and natural weapons in the form of claws. Turtugans prioritize kinship and safety, often living in isolation from the larger world.
Coleopterran (Homebrew)
Coleopterrans are insectoid humanoids with chitinous exoskeletons that provide natural armor and multiple limbs for balance and manipulation. They undergo a metamorphic life cycle, hatching as grubs and maturing over decades, with subtypes like the Kabuto, known for their powerful horns, and the Noxo, smaller and faster with keen senses. Their society is logic-driven, valuing survival and strength, with a focus on protecting their eggs and constructing precise settlements.
Kuo-toa (Homebrew)
Kuo-toa are amphibious, fish-like humanoids with bulging eyes, wide mouths, and slimy, scaly skin, thriving in the flooded caverns of the Underdark. Governed by Archpriests, they are known for their religious fervor, capable of conjuring new gods from their collective belief, while their minds oscillate between eerie calm and sudden mania, making them unpredictable and often hostile to outsiders.
Shadow (Homebrew)
Shadows are ethereal beings born from cursed magic and the remnants of sorrowful souls, existing in the liminal space between life and undeath. They hunger for warmth and vitality, often appearing as wisps of smoke or defined silhouettes, and drift through the world as unseen observers or predators, seeking purpose in an existence that defies nature.
Cenegrom (Homebrew)
Cenegroms, or badgerfolk, are short but stocky beings resembling badgers, known for their strong-willed, stubborn nature and tight-knit family groups. They excel in craftsmanship and live in intricate underground dwellings, valuing tradition and self-sufficiency, while their mood swings make them shrewd traders and formidable adversaries.
Medusa (Homebrew)
Medusas are cursed beings, often born from dark magic or divine punishment, marked by their serpentine crowns and petrifying gaze. They possess a blend of beauty and terror, with independent, living snakes for hair and glowing eyes that can turn onlookers to stone. Typically residing in secluded areas, they are intelligent and cunning, often seeking power, knowledge, or redemption while navigating the complexities of their monstrous nature.
Gargoyle (Homebrew)
Gargoyles are living stone constructs, often found near places of worship, serving as guardians. Standing 5 to 7 feet tall and weighing around 300 pounds, they resemble intricately carved statues, with glowing eyes and wings that allow them to glide. They do not require air, food, or sleep, instead entering a state of inert rest. While some remain loyal to their original purpose, others seek adventure, grappling with questions of identity and purpose.
Lepikari (Homebrew)
The Lepikari, or Mothfolk, are an insectoid race resembling various moth species, standing about as tall as dwarves with light, fur-covered bodies and feathery antennae. They possess a unique collective consciousness known as The Song, allowing them to share memories and emotions, and are known for their vibrant culture of art and storytelling, often dwelling in the sacred Verdant Grove under the guidance of the Broodmother.
Dreamkin (Homebrew)
Dreamkin are ethereal beings deeply connected to the realm of dreams, embodying the essence of imagination and artistic expression. Their appearances are ever-shifting and luminous, ranging from small, pixie-like forms to towering, spectral figures, as they gather in vibrant communities inspired by ancestral dreams, engaging in rituals that explore the dreamscape to uncover hidden truths and ancient memories.
Hadozee
Hadozees are agile, bipedal primates with gliding skin flaps, originally from a world of towering trees. Known for their adaptability and quick wit, they thrive as explorers and adventurers, often serving as skilled crewmates on spelljamming vessels, navigating both land and air with remarkable dexterity.
Plasmoid
Plasmoids are amorphous beings with gelatinous bodies that can shift and mold at will, allowing them to take on humanoid forms or squeeze through tight spaces. They are resilient and adaptive, lacking the need for sleep or rigid bones, and often explore philosophical questions of identity while seeking companionship and new experiences.
Thri-kreen
Thri-kreen are insectoid nomads with chitinous exoskeletons, known for their exceptional hunting and combat skills. They communicate through mandible clicks and antennae movements, possess telepathic abilities, and can blend seamlessly into their surroundings, making them enigmatic survivors of the deserts and stars.
Giff
Giff are large, hippo-headed humanoids known for their martial discipline and love of firearms. Hailing from wildspace, they serve as mercenaries and adventurers, combining immense strength and tactical prowess with a fascination for gunpowder, making them formidable warriors and leaders in any battlefield.
Autognome
Autognomes are sentient mechanical beings created by tinker gnomes, designed for various tasks but often developing independent personalities. Composed of metal plates and intricate clockwork, they seek purpose and companionship, proving that even machines can possess a unique soul.
Astral Elves
Astral Elves are a celestial race that emerged from the Feywild to the Astral Plane, imbued with divine light and an almost eternal existence. With shimmering eyes and faintly glowing skin, they embody the stillness of the cosmos, serving as contemplative scholars or graceful warriors who wield astral fire and teleport across the battlefield, forever connected to the light of creation.
Kender
Kender are small, fearless beings driven by an insatiable curiosity and a boundless sense of adventure. With their youthful faces, bright eyes, and natural agility, they excel as explorers and tricksters, often 'borrowing' interesting objects without malice, and are immune to fear, charging headfirst into danger with contagious enthusiasm.
Water Genasi
Water Genasi are descendants of marid genies, embodying the essence of water with shimmering skin and flowing hair that mimics the currents. They possess webbed fingers and toes for swimming, an innate connection to water, and the ability to command its flow, making them natural guardians of waterways or adventurous wanderers drawn to the ocean's depths.
Sea Elf
Sea Elves are a graceful race adapted to life beneath the waves, with webbed hands and feet, gill-like markings, and shimmering skin reminiscent of the ocean's surface. They possess an innate ability to communicate with sea creatures, often serving as guardians of coral cities or nomadic hunters, while some venture onto land, bringing the wisdom and spirit of the ocean with them.
Satyr
Originating from the Feywild, Satyrs are lively and mischievous fey creatures known for their ram-like horns, pointed ears, and cloven hooves. They thrive on merriment and adventure, using their charm, quick wit, and athleticism to navigate life, whether as wandering musicians, silver-tongued tricksters, or fierce warriors, bringing joy and chaos wherever they roam.
Harengon
Harengons are humanoid rabbitfolk known for their agility, keen senses, and boundless energy, embodying the essence of the Feywild. With tall, alert ears and quick reflexes, they are perceptive and elusive, often serving as playful tricksters or determined adventurers, thriving on movement and the thrill of the unknown.
Fire Genasi
Fire Genasi are descendants of efreet from the Elemental Plane of Fire, characterized by their ember-like skin, flickering hair, and burning eyes. They possess passionate and bold personalities, with some embracing the wild nature of fire while others exhibit a controlled demeanor, embodying both the destructive and renewing aspects of flame.
Fairy
Infused with the magic of the Feywild, Fairies are tiny, whimsical beings resembling small elves with delicate, insect-like wings. Each Fairy possesses a unique trait, such as shimmering hair or glowing freckles, and wields powerful innate magic, allowing them to charm, deceive, or defend themselves while embodying the playful and mischievous spirit of their enchanted realm.
Earth Genasi
Earth Genasi are descendants of dao, inheriting the steadfast strength and control over stone and soil from their elemental ancestors. With craggy, stone-like skin and shimmering mineral veins, they embody the resilience of mountains and the wisdom of the earth, making them formidable guardians, mystics, or warriors.
Duergar
Duergar, or gray dwarves, are a resilient subrace of dwarves shaped by centuries of suffering in the Underdark. With ashen gray skin, pale hair, and piercing eyes, they possess innate psionic abilities, allowing them to grow in size and turn invisible at will, making them formidable warriors and relentless survivors in their quest for freedom from oppressive societies.
Deep Gnome
Deep gnomes, or svirfneblin, are a secretive and cautious race, adapted to the dangers of the Underdark with wiry frames and superior darkvision. Renowned for their stealth in rocky terrains and exceptional skills in metalworking and weapon forging, they are loyal companions to those who earn their trust, though they often appear surly and suspicious to outsiders.
Air Genasi
Air Genasi are ethereal beings born from the union of mortals and air elementals, embodying the unpredictable nature of the winds. With flowing hair that dances as if caught in an unseen breeze and shimmering eyes reminiscent of the sky, they are free-spirited wanderers or serene souls, always guided by the winds toward adventure and freedom.
Pixie (Homebrew)
Pixies are tiny, enchanting beings standing barely a foot tall, resembling diminutive elves with iridescent, gossamer wings. They possess innate fey magic, allowing them to shimmer out of sight, spread sparkling dust, and charm others, all while embodying a curious yet cautious nature that makes them both delightful companions and elusive spirits of the forest.
Ragborn (Homebrew)
Ragborn are whimsical beings born from the remnants of inanimate objects, often taking the form of scarecrows, rag dolls, or wicker folk. With a childlike innocence, they possess a rudimentary understanding of language and emotions, yet struggle with complex concepts, making them easily frightened and curious about the world around them. Despite their origins, Ragborn can grow and develop, embodying a unique blend of life and artifice.
Voidborn (Homebrew)
Voidborns are enigmatic beings born from the darkness of the cosmos, embodying astral power and ancient knowledge. They exist as shards of the Void, often appearing as solitary wanderers or agents of the abyss, seeking purpose while unsettling those who encounter them with their otherworldly presence.
Manikin (Homebrew)
Manikins, often referred to as "marionettes" or "living dolls," are intricate constructs born from gold-threaded articulation and imbued with a spark of lightning. Originally crafted by the Scions of Luyarith, these beings can mimic any race in appearance, but their distinctive golden stitching reveals their artificial origins, serving as both a testament to their creators' craftsmanship and a reminder of their purpose as protectors of the city.
Cactusfolk (Homebrew)
Cactusfolk are sentient beings born from the magical transformation of arid deserts, their bodies resembling thorned cacti. Resilient and enigmatic, they thrive in harsh wilderness, embodying the endurance of desert life and the arcane forces that shaped them, often serving as guardians of hidden oases or wanderers of the vast wastes.
Whisperkin (Homebrew)
The Whisperkin are vicious rat-humanoids born from the twisted experiments of depraved alchemists, who sought to create perfect infiltrators and assassins. Emerging from the depths of mankind's darkest ambitions, they formed a brutal underground empire built on treachery and violence, thriving on chaos and skilled in espionage, sabotage, and assassination, with dreams of overthrowing the surface world.
Starborn (Homebrew)
The Starborn are an ethereal race born from the cosmic forces of falling stars and celestial phenomena. Emerging during the death of a star or the catastrophic fall of a celestial being known as Starscourge, they possess a deep connection to the void of space, often found at meteor crash sites, embodying the mysteries and energies of the cosmos.
Hagspawn (Homebrew)
Hagspawn are the offspring of hags and mortals, marked by their vile heritage and often abandoned or neglected by their hag mothers. These outcasts grow up in isolation, bearing the physical and magical traits of their hag lineage, which can manifest as unusual skin tones, sharp teeth, or unsettling eyes, making them both intriguing and feared in society.
Dhampir (Homebrew)
Dhampirs are a unique race born from the union of a mortal and a vampire, embodying the resilience of the undead while still experiencing the emotions of the living. They possess a natural resistance to poisons and diseases, yet they retain a diminished thirst for blood, navigating the delicate balance between life and death.
Awakened Undead (Homebrew)
Awakened Undead are sentient beings who have risen from death, blending necromancy with the soul's desire for purpose. Retaining their intelligence, personality, and some abilities from their former lives, they navigate the world as conscious entities, forever bound to the realm of the dead, yet seeking to fulfill their unfinished business.
Dragonforged (Homebrew)
The Dragonforged are a formidable race of warforged, crafted from a unique blend of organic materials and reinforced with dragon scales, granting them enhanced strength, versatility, and resilience. Created during the Last War as advanced war machines, they embody the fusion of magic and technology, standing as powerful soldiers on the battlefield.
Mind Flayer (Illithid)
Mind Flayers, or Illithids, are an ancient and highly intelligent race known for their powerful psionic abilities and tentacled faces. With the capacity to dominate minds and extract brains, they are often viewed as dangerous and alien, making them a challenging yet intriguing choice for players in campaigns set in the far reaches of space or isolated underground cities, where they seek redemption from their monstrous past.
Goblin
Goblins are small, nimble creatures known for their cunning and trickery. As Warlock variants, they possess a unique connection to otherworldly patrons, granting them access to eldritch magic and abilities that enhance their natural agility and cleverness, making them both formidable foes and quirky allies in any adventuring party.
Fey-touched (Eladrin)
Fey-touched Eladrin are ethereal beings from the Feywild, embodying the essence of the four seasons. They can shift their appearance and abilities to reflect Spring's renewal, Summer's warmth, Autumn's bounty, or Winter's chill, making them highly adaptable and unpredictable in nature.
Centaur
Centaurs are majestic beings, combining the upper body of a human with the powerful lower body of a horse. Known for their incredible speed and strength, they are skilled in both combat and nature, often serving as guardians of the forests and open plains.
Grung
Grung are small, frog-like humanoids with vibrant skin that varies in color, often reflecting their environment. They possess amphibious traits, allowing them to breathe both air and water, and their skin secretes a potent venom that can incapacitate foes, making them skilled hunters and agile combatants.
Simic Hybrid
Simic Hybrids are a unique race born from the fusion of magic and biology, featuring a blend of humanoid and animal traits. Enhanced by advanced technology, they possess abilities such as aquatic adaptation, regenerative capabilities, and the ability to integrate mechanical enhancements, making them versatile and resilient in various environments.
Shadar-kai
Shadar-kai are shadow-touched humanoids hailing from the mysterious Shadowfell, embodying the essence of death and darkness. With their ashen skin, piercing eyes, and an innate ability to meld into shadows, they are both feared and revered, often serving as emissaries of the Shadowfell or as guardians of its secrets.
Bugbear
Bugbears are large, hairy humanoids known for their stealth and cunning. With a natural affinity for the shadows, they excel in ambush tactics and possess a fearsome strength, making them formidable foes in battle.
Warforged
Warforged are sentient constructs, originally created for warfare, who possess a unique blend of metal and organic materials. With a strong sense of self-awareness and free will, they navigate the world seeking purpose beyond their original design, often grappling with their identity and the nature of their existence.
Shifter
Shifters are humanoid lycanthropes who possess animal-like traits and abilities, deeply connected to the natural world. They can transform partially into their animal forms, gaining enhanced senses, agility, and primal instincts, making them adept at survival and combat in wild environments.
Githzerai
Githzerai are a psionic humanoid race known for their pursuit of enlightenment and inner peace, residing primarily in the Inner Planes. With a strong connection to the mind, they possess innate psionic abilities, allowing them to manipulate their surroundings and enhance their mental prowess, often embodying a disciplined and ascetic lifestyle.
Githyanki
The Githyanki are a fierce and disciplined race of psionic humanoids, known for their martial prowess and mastery of astral travel. Residing in the Astral Plane, they are often engaged in a relentless conflict with their counterparts, the Githzerai, driven by a deep-seated desire for dominance and revenge against their former enslavers.
Tortle
Tortles are turtle-like humanoids known for their introspective nature and deep connection to the natural world. With sturdy shells that provide natural armor and a calm demeanor, they often prefer solitude, finding solace in serene environments where they can meditate and commune with nature.
Minotaur
Minotaurs are formidable bull-headed humanoids, renowned for their immense strength and fierce combat skills. With a natural affinity for melee combat and a robust physique, they often serve as warriors or guardians, embodying both brute force and a deep connection to their tribal heritage.
Loxodon
Loxodons are majestic elephant-like humanoids, characterized by their towering stature, thick skin, and large, expressive trunks. Renowned for their immense strength and profound wisdom, they are often seen as gentle giants, serving as guardians of nature and keepers of ancient knowledge.
Kobold
Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. With a natural affinity for traps and tunneling, they excel in ambush tactics and underground navigation, often living in tightly-knit clans that value cleverness and loyalty.
Firbolg
Firbolgs are gentle giants, standing between 7 to 8 feet tall, with a strong affinity for nature and magic. They possess the ability to communicate with plants and animals, often serving as guardians of the forest, and are known for their wisdom, kindness, and a deep-seated desire to protect the natural world.
Changeling
Changelings are enigmatic shape-shifters capable of altering their appearance at will, allowing them to blend seamlessly into any environment or society. With a natural affinity for deception and disguise, they often navigate the world as masters of social interaction, using their unique abilities to gather information or escape danger.
Aarakocra
Aarakocra are avian humanoids with vibrant plumage and wings that grant them the ability to soar through the skies. They possess a deep connection to the air element, often serving as guardians of the winds and messengers of the clouds, embodying freedom and grace.
Yuan-Ti
Yuan-Ti are serpent-like humanoids characterized by their sinuous bodies, scaled skin, and hypnotic eyes. Driven by ambition and cunning, they excel in manipulation and subterfuge, often using their dark charisma to influence others and achieve their goals.
Triton
Tritons are aquatic humanoids with a striking appearance, featuring scales that shimmer in shades of blue and green, and webbed fingers that aid in swimming. They possess a deep connection to the oceans, often serving as guardians of marine life and protectors of the seas, wielding innate magic to manipulate water and communicate with sea creatures.
Tabaxi
Tabaxi are agile, cat-like humanoids known for their insatiable curiosity and wanderlust. With keen senses and a natural affinity for stealth, they often find themselves drawn to adventure, exploring the world with a playful spirit and a knack for acrobatics.
Orc
Orcs are fierce and barbaric warriors, often misunderstood as brutish due to their imposing stature and aggressive demeanor. However, beneath their rugged exterior lies a deep sense of loyalty and honor, making them formidable allies and fierce protectors of their kin.
Lizardfolk
Lizardfolk are reptilian humanoids with scaly skin and a strong connection to their primal instincts, thriving in harsh environments. They possess natural camouflage, sharp claws, and a keen sense of survival, often living in tribes that honor the balance of nature and the hunt.
Kenku
Kenku are crow-like humanoids with sleek black feathers and sharp, beady eyes. Gifted in the art of mimicry, they can perfectly imitate sounds and voices they have heard, but are unable to produce original speech, relying on their talent to communicate and navigate the world.
Hobgoblin
Hobgoblins are martial-focused goblinoids known for their strict discipline, strategic minds, and rigid social hierarchy. They excel in organized warfare, often serving as commanders and tacticians, and are recognized for their unwavering loyalty to their leaders and their relentless pursuit of perfection in combat.
Goliath
Goliaths are towering, muscular humanoids hailing from the rugged mountains, known for their incredible strength and resilience. With a competitive spirit, they thrive in challenges, often engaging in contests of might and endurance, and their tribal culture emphasizes honor and achievement.
Aasimar
Aasimar are celestial beings born of divine heritage, often embodying the virtues of their celestial progenitors. They possess an innate connection to the divine, granting them radiant abilities and a natural inclination towards goodness, making them ideal champions of justice and protectors of the weak.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.