Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
Cloned0 times
Created
60 days ago
Last Updated
32 days ago
VisibilityPublic
Lich
CR 21Medium Undead
Lich
HP Range120 - 150 (Avg: 135)
AC18
XP5000

Description

A powerful undead spellcaster who has achieved immortality through dark magic, often retaining the memories and knowledge of their past life. Liches are known for their cunning and manipulative nature, using their vast arcane abilities to control others and further their own sinister goals.

Details
SizeMedium
TypeUndead
CR21
XP5000
LanguagesCommon, Infernal, Draconic, plus additional languages from their past life.
Defenses
Armor Class18
HP Range120 - 150 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 36 (8d8) necrotic damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute.

Spellcasting

The lich is a 21st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). It has the following spells prepared: 9th level (3 slots): power word kill, time stop; 8th level (3 slots): dominate monster, power word stun; 7th level (3 slots): finger of death, teleport; and so on down to 1st level.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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