Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range45 - 45 (Avg: 45)
AC15
XP700
Description
A massive arachnid with a hard exoskeleton, the Giant Scorpion is a fearsome predator of the desert. Its pincers are powerful enough to crush bone, and its venomous stinger can incapacitate even the strongest of foes.
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Multiattack
The Giant Scorpion makes two attacks: one with its sting and one with its claws.
Sting
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.