Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC13
XP450
Description
The Grell is a sinister aberration that lurks in the shadows of the Underdark, preying on the unwary. With its floating, bulbous body and long, tentacle-like appendages, it strikes fear into the hearts of those who encounter it.
Details
Size | Medium |
Type | Aberration |
CR | 2 |
XP | 450 |
Languages | Deep Speech, Undercommon |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Paralyzing Touch
The Grell can attempt to paralyze a creature it touches with its tentacles, forcing the target to make a saving throw or become paralyzed for a short duration.
Tentacle Strike
The Grell lashes out with its tentacles, making a melee attack against a target within reach.