Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range66 - 66 (Avg: 66)
AC15
XP1100
Description
A seductive fiend that thrives on the desires and dreams of mortals, the Succubus/Incubus can manipulate emotions and create illusions to ensnare their victims. They are known for their charm and cunning, often leading adventurers astray with promises of power or pleasure.
Details
Size | Medium |
Type | Fiend |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 66 - 66 (Avg: 66) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charm
The Succubus/Incubus targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 hour.
Dream Manipulation
The fiend can enter the dreams of sleeping creatures, causing them to experience vivid nightmares or pleasurable dreams, which can affect their mental state.
Seductive Whispers
The Succubus/Incubus can whisper seductive words to a target within 30 feet, forcing them to make a DC 16 Wisdom saving throw or be compelled to approach the fiend.