Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range85 - 85 (Avg: 85)
AC15
XP1600
Description
A swirling mass of flames and embers, the Fire Elemental embodies the raw power of fire. It dances and flickers, leaving a trail of heat and light in its wake, capable of incinerating anything that comes too close.
Details
Size | Medium |
Type | Elemental |
CR | 5 |
XP | 1600 |
Languages | Ignan, Common |
Defenses
Armor Class | 15 |
HP Range | 85 - 85 (Avg: 85) |
Damage Vulnerabilities | Cold |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Fire, Poison |
Condition Immunities | Grappled, Paralyzed, Petrified, Prone, Restrained |
Actions
Fire Burst
The Fire Elemental releases a burst of flames in a 15-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Flame Touch
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) fire damage.