Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
Cloned0 times
Created
59 days ago
Last Updated
31 days ago
VisibilityPublic
Elder Brain
CR 14Large Aberration
Elder Brain
HP Range250 - 350 (Avg: 300)
AC18
XP12000

Description

The Elder Brain is a massive, pulsating mass of gray matter, suspended in a viscous fluid within a large chamber. Its surface is covered in intricate patterns that seem to shift and change, reflecting the thoughts and emotions of those connected to it.

Details
SizeLarge
TypeAberration
CR14
XP12000
LanguagesDeep Speech, Undercommon, Telepathy (5 miles)
Defenses
Armor Class18
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesPsychic
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened
Actions

Mind Control

The Elder Brain can attempt to control the mind of a creature it can see within 120 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. The charmed target obeys the Elder Brain's telepathic commands.

Psychic Blast

The Elder Brain unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 20 Intelligence saving throw, taking 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one.

Summon Illithids

The Elder Brain can summon 1d4 illithids to its aid. These illithids appear in unoccupied spaces within 30 feet of the Elder Brain and act on its initiative.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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