Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |
Description
The Elder Brain is a massive, pulsating mass of gray matter, suspended in a viscous fluid within a large chamber. Its surface is covered in intricate patterns that seem to shift and change, reflecting the thoughts and emotions of those connected to it.
Size | Large |
Type | Aberration |
CR | 14 |
XP | 12000 |
Languages | Deep Speech, Undercommon, Telepathy (5 miles) |
Armor Class | 18 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | Psychic |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Mind Control
The Elder Brain can attempt to control the mind of a creature it can see within 120 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. The charmed target obeys the Elder Brain's telepathic commands.
Psychic Blast
The Elder Brain unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 20 Intelligence saving throw, taking 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one.
Summon Illithids
The Elder Brain can summon 1d4 illithids to its aid. These illithids appear in unoccupied spaces within 30 feet of the Elder Brain and act on its initiative.