Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played209 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Thomas Andre
Thomas Andre
Level 10 Hunter S-Rank Hunter -
An American S-Rank hunter known as 'Goliath', Thomas Andre is the leader of the Scavenger Guild, renowned for his immense physical strength and resilience in battle.
Details
RaceHunter
ClassS-Rank Hunter
Level10
Alignment
PronounsHe/Him
Location2866, 4300
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A male human S-Rank Hunter. Towering and heavily muscular with long, wild hair and a rugged appearance. He wears combat gear that accentuates his imposing physique, ready for any challenge that comes his way.
personality
Thomas is fiercely protective of his guild members and possesses a strong sense of justice. His intimidating presence is matched by a strategic mind, making him both a fearsome opponent and a reliable leader.
backstory
Thomas Andre rose to prominence as a hunter in a world filled with dangerous monsters. His leadership of the Scavenger Guild has made him a key player in the ongoing battle against these threats, earning him respect and fear among both allies and enemies.
Stats
Strength
30
Dexterity
15
Constitution
28
Intelligence
20
Wisdom
22
Charisma
25
Armor Class
18
Max HP
120
Speed
30

HP

120 / 120 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Thomas Andre is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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