Modern
Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.
Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks.
Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system.
Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity.
To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries.
A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank.
If a character is a Hunter, their race will be Hunter.
Played | 191 times |
Cloned | 33 times |
Created | 56 days ago |
Last Updated | 6 days ago |
Visibility | Public |

CR 25
Demon King
500 HP
22 AC
CR 15
Ant King
275 HP
18 AC
CR 7
Cerberus
150 HP
17 AC
CR 7
Blue Venom-Fanged Kasaka
120 HP
15 AC
CR 3
Giant Spider
75 HP
15 AC
CR 25
Kamish
350 HP
22 AC

CR 5
Lesser Drake
75 HP
15 AC

CR 10
Frost Giant
300 HP
17 AC
CR 10
Earth Giant
300 HP
17 AC
CR 15
Arch Lich
200 HP
18 AC
CR 10
Death Knight
150 HP
18 AC
CR 1
Skeleton Soldier
45 HP
13 AC

CR 5
Infernal Marauder
85 HP
15 AC
CR 2
Lizardman Warrior
45 HP
15 AC
CR 5
High Orc
120 HP
16 AC
CR 5
Giant Ant
85 HP
15 AC
CR 20
Razer-Clawed Briga
500 HP
20 AC
CR 0.25
Goblin
7 HP
15 AC