Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played208 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Kamish
CR 25Huge Dragon
Kamish
HP Range300 - 400 (Avg: 350)
AC22
XP50000

Description

Kamish is a legendary dragon known for its cunning intelligence and unmatched ferocity. It is revered and feared by hunters, often considered a rite of passage to confront this formidable foe.

Details
SizeHuge
TypeDragon
CR25
XP50000
LanguagesDraconic, Common
Defenses
Armor Class22
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesCold
Damage ResistancesFire, Lightning
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesFrightened, Paralyzed
Actions

Breath Weapon

Kamish exhales a cone of fire (60 ft. long) that deals 12d10 fire damage. Creatures in the area must make a DC 22 Dexterity saving throw, taking half damage on a success.

Legendary Bite

Kamish makes a bite attack against a target within reach, dealing 4d10 + 10 piercing damage.

Tail Swipe

Kamish swings its tail in a 15-foot radius, forcing all creatures in that area to make a DC 22 Strength saving throw or take 3d10 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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