Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
158 days ago
Last Updated
7 days ago
VisibilityPublic
Catacombs of Wrath

Catacombs of Wrath

Catacombs of Wrath An ancient Thassilonian ruin buried beneath Sandpoint, the Catacombs of Wrath were once part of a Runewell, a magical reservoir that fueled sins of wrath for the Runelord Alaznist. The underground complex, discovered through tunnels in the Sandpoint Glassworks, contains twisted architecture, eerie carvings, and remnants of dark magic. In Rise of the Runelords, the party finds the corrupting influence of Lamashtu at work, awakening sinspawn, grotesque creations of Thassilonian wrath magic. Within, they encounter Erylium, a former human priestess turned quasit demon, who oversees the Runewell of Wrath—a still-active font of Thassilonian rage magic. The Catacombs’ discovery confirms that Sandpoint sits atop ancient, forgotten power, and its influence has begun stirring darker forces, including Nualia Tobyn’s transformation. Destroying the Runewell weakens her plans, but also hints at greater threats to come.

New Area

New Area

Sandpoint

Sandpoint

Sandpoint is a bustling coastal settlement known as the 'Light of the Lost Coast,' surrounded by rugged cliffs and dense forests. It serves as a trade hub for merchants and adventurers, with a vibrant market and a newly rebuilt cathedral, yet it hides a dark history of tragedy and ancient ruins nearby.

Sandpoint Glassworks

Sandpoint Glassworks

Sandpoint Glassworks A renowned glassblowing workshop, the Sandpoint Glassworks is one of the town’s most successful businesses, producing high-quality glassware, stained glass, and sculptures. Built on natural sea vents, its large stone furnaces burn hot year-round. Founded by Lonjiku Kaijitsu, the Glassworks was a source of wealth but also family strife, as his harsh demeanor drove away his daughter, Ameiko. In Rise of the Runelords, it becomes the site of a massacre. Tsuto Kaijitsu, Ameiko’s estranged brother, leads goblins to slaughter the workers and encases Lonjiku in molten glass. The party investigates after Ameiko goes missing, discovering Tsuto and his connection to Nualia Tobyn. In the basement, they find a tunnel leading to the Thassilonian Catacombs of Wrath, revealing Nualia’s dark plans. The Glassworks serves as the turning point that drives the party into Sandpoint’s buried past and the looming Runelord threat.

Sandpoint Glassworks Basement

Sandpoint Glassworks Basement

Beneath the Sandpoint Glassworks lies a dark, sprawling basement of stone walls and flickering torchlight, originally meant for storage but now tainted by something far more sinister. The air is thick with the scent of molten glass, ash, and decay. Crates of raw materials and shattered glass litter the ground, while worktables remain untouched, their purpose forgotten. Bloodstains mar the cold stone floor, with drag marks leading toward the once-functional glass furnaces, now used for something far more gruesome—disposing of bodies. The charred scent of burned flesh lingers, and blackened bone fragments glisten among the melted glass. At the far end, an old, locked passage reveals a forgotten smuggler’s tunnel, now repurposed for darker dealings. The tunnel stretches deep beneath Sandpoint, hinting at more hidden horrors below. This basement, meant for creation, has become a place of death and dread, its secrets waiting to be uncovered.

The library

The library

This impossible space stretches beyond sight, a grand, otherworldly library suspended in a void of starlight and silence. Towering bookshelves spiral into the sky and descend below translucent, glasslike floors. Each book is alive with potential—a portal to a world waiting to be explored. Ornate bridges connect floating platforms, and glowing sigils drift lazily in the air, pulsing like the beat of a quiet heart. Suspended in niches and alcoves throughout the library are figures frozen in time: characters in perfect stasis, waiting to be chosen. When a player arrives, time bends. They walk alone among stories, and the Whisperer greets them—not as a character, but as a guide who speaks only to the player beyond the veil. This place is not just a library. It is a liminal crossroad—a staging ground for legends.

Varisia

Varisia

Varisia is a vast, untamed frontier filled with breathtaking landscapes, ancient ruins, and diverse civilizations. Once ruled by the mighty Runelords of Thassilon, it is now a patchwork of wilderness, city-states, and nomadic clans, where ancient evils and forgotten magic still linger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service