Fantasy
Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir.
From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways.
Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning.
Adventure awaits. The world is changing. Will you rise to meet it?
Played | 33 times |
Cloned | 1 times |
Created | 159 days ago |
Last Updated | 8 days ago |
Visibility | Public |
HP Range7 - 7 (Avg: 7)
AC13
XP50
Description
Long considered nothing more than murderous pests by many on Golarion, goblins dwell on the fringes of other societies, scavenging amongst their waste and building their society in squalor.2 With simple societies and a zeal for life, they often seek reckless glory for themselves and celebrate their heroes through song and spoken tales of epic deeds, however embellished. Though weak on their own, goblins often gather in huge numbers to overwhelm their enemies.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 50 |
Languages | Common, goblin |
Defenses
Armor Class | 13 |
HP Range | 7 - 7 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Nimble escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.