Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
159 days ago
Last Updated
8 days ago
VisibilityPublic
Ancient Prison (B6)
Ancient Prison (B6)
Point of Interest
Details
Coordinates(-4072, -5961)
Description

This large chamber was once a prison, as evidenced by the twenty cells lining its perimeter. A rickety wooden platform overlooks the room, with two staircases descending to the prison floor ten feet below. A five-foot-wide wooden walkway extends from the northern platform to an eastern passageway. Though the wood appears old and worn, it remains stable due to an ancient Thassilonian preservative magic that has kept it intact through the ages. The same magic has also prevented the skeletons in the cells—former prisoners, mostly agents of Shalast who ventured too close to Bakrakhani holdings—from crumbling entirely to dust. Two sinspawn lurk here. If an alarm has been raised, they hide in the rafters beneath the platform, waiting to ambush anyone who strays too close. If the alarm hasn’t been sounded, they bicker in the eastern part of the room over crumbling skulls stolen from the remains in the surrounding cells, their guttural snarls echoing through the ancient prison.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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