Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
159 days ago
Last Updated
8 days ago
VisibilityPublic
Prisoner Pits (B9)
Prisoner Pits (B9)
Point of Interest
Details
Coordinates(-4064, -5961)
Description

The ceiling of this unnaturally cold chamber arches to a vaulted height of twenty feet. The floor is scattered with eleven wooden lids, haphazardly covering pits in the ground. From the darkness below, eerie shuffling sounds and low moans echo upward. Each pit is 20 feet deep, and the fragile wooden covers collapse under any weight. A DC 13 Dexterity save allows a character to leap to safety; failure results in a fall and a grim fate. Each pit holds a human zombie, undead remnants from an age long past, their flesh sustained by ancient necromantic magic. Once, the Bakrakhani used these pits to torment prisoners—now they serve as Erylium’s playthings. Among them lurks Koruvus, a former Seven Tooth goblin hero. Twisted by drinking from Lamashtu’s altar, he is now a monstrous, insane servant of Erylium. Though she quickly grew weary of him, she tasked him with guarding her "flock" here. He obeys obsessively, only leaving to drink or scavenge for rats in the tunnels.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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