A snowy world, full of nameless creatures, and dark terrors and blood in the snow.
Played | 12 times |
Cloned | 2 times |
Created | 50 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Algrund's House of Cure
Nestled in the heart of Algrund, this quaint house serves as a sanctuary for those seeking healing and respite from the harsh, snowy climate. The air is filled with the soothing scents of herbs and potions, while the walls are adorned with tapestries depicting the city's history of resilience and recovery.
Arguns´s Clearing
Nestled within a snowy coniferous forest at the foot of the mountains, Frostbite Clearing is a serene yet eerie location. A large, jagged rock stands in the center, its surface glistening with frost, surrounded by a blanket of untouched snow that muffles all sound.
City Stables
City Stables is a bustling hub located at the edge of the city, where the horses of the realm are cared for and housed. During the harsh winter months, the stables provide a warm refuge for the horses, ensuring they remain healthy and well-fed amidst the snow-covered fields.
Delorna Courtyard
Once a vibrant gathering place for the Norse settlers, Delorna Courtyard now lies in eerie silence, surrounded by towering mountains. The remnants of ancient stone statues, depicting legendary warriors and mythical beasts, stand sentinel, their features weathered by time and the elements, whispering tales of glory and loss.
Dundrogar Gate
The Dundrogar Gate stands as a monumental entrance to the ancient dwarven city of Dundrogar, carved directly into the icy stone of the Drustgar Mountains. Intricate runes and depictions of legendary dwarven heroes adorn the gate, their faces weathered yet proud, while the surrounding snow glistens under the pale mountain sun, creating an ethereal glow around this formidable structure.
Dundrogar Square
Dundrogar Square is the heart of the dwarven city of Dundrogar, a heavily fortified area where armored dwarves patrol the stone streets. The square is adorned with intricate stone carvings and statues of legendary dwarven heroes, while snow gently falls, blanketing the ground in a soft white layer, creating a stark contrast against the dark stone.
Floating City
Floating City is a unique settlement inhabited by the Frozen Folk, a resilient community that thrives on the drifting ice floes of Werdur Lake. The city consists of a handful of intricately carved ice houses, connected by shimmering bridges of frost, creating a breathtaking spectacle against the backdrop of the lake's icy expanse.
Garu's Haven
Garu's Haven is an ancient warehouse that serves as a refuge for weary travelers. Inside, shelves are lined with an eclectic assortment of trinkets, supplies, and oddities collected over the years, all overseen by the gruff yet wise old half-orc, Garu, who offers sage advice alongside his wares.
Hall of the Orc King
A grand hall constructed from dark, polished black stone, illuminated by flickering fire torches that cast dancing shadows across the walls. The air is thick with the scent of smoke and the sound of orcish chatter as gray, green, and black orcs move about, their armor clinking and weapons glinting. In the center stands the imposing figure of the Orc King, a symbol of power and authority, while snow mysteriously falls from the ceiling, creating a surreal contrast to the fiery ambiance.
Halls of King Orln X
The Halls of King Orln X serve as the grand venue for war meetings, lavish banquets, and vibrant festivities. The air is thick with the scent of roasted meats and the sound of laughter, echoing off the stone walls adorned with banners of past victories.
King's Square
A grand square dedicated to the legendary Nordic King Orln X, surrounded by towering stone statues of ancient warriors and adorned with intricate runes. The square serves as a gathering place for locals and travelers alike, often filled with the sounds of music, laughter, and the aroma of traditional Nordic feasts.
Lord's Hearth
The Lord's Hearth is a prominent wooden house in the heart of a quaint Fardelaff village, slightly larger than the surrounding homes. Its sturdy walls are adorned with intricate carvings depicting local legends, and a warm glow emanates from the windows, inviting villagers to seek counsel or warmth during the harsh winters.
Pass of Storms
The Pass of Storms is a treacherous mountain pass nestled within the Gradakok Mountains, known for its unpredictable weather and fierce winds. Travelers often find themselves caught in sudden storms, making navigation perilous and the air crackling with magical energy.
Step of the Frozen Dead
A treacherous ledge in the Narc Mountains, known for its icy terrain and haunting legends of those who perished here. The air is thin, and the chilling winds carry whispers of the lost souls, making it a place of both danger and eerie beauty.
Tavern of the Big B
The Tavern of the Big B is a lively establishment known for its hearty meals and boisterous atmosphere. Patrons come from far and wide to enjoy the famous Big B Brew, a secret recipe ale that leaves a lasting impression.
The Abyssal Glade
Deep within the heart of the Sentor Forest lies the Abyssal Glade, a mysterious clearing dominated by a swirling black hole in the ground. Strange blue traces spiral around the void, glowing faintly and pulsing with an otherworldly energy, leading many to speculate about its origins and purpose.
The Black Gate of Calurns
The Black Gate of Claruns stands as a formidable entrance to the orcish fortress, carved from dark stone and adorned with crude, menacing carvings of orcish warriors. Surrounded by a rugged landscape of jagged mountains and deep snow, the gate emanates an aura of intimidation, with the howling winds echoing the cries of past battles.
The Cragspire Dungeon
Nestled high in the jagged peaks of the Gradakok Mountains, this dungeon is a labyrinthine complex carved into the rock by ancient sorcerers. It is said to be a place of dark magic and forgotten secrets, filled with traps, puzzles, and the remnants of long-lost civilizations.
The Ember Hall
The Ember Hall is a dimly lit room filled with the flickering glow of firelight, where mercenaries gather to receive their next missions. The air is thick with the scent of smoke and the sound of clinking armor, as seasoned warriors exchange tales of glory and danger.
The Gloomy Hall of Delorna
Once a grand hall where the inhabitants of the lost kingdom of Delorna feasted in joy, it now lies in eternal gloom, covered in a thick layer of snow. Shadowy beings roam the hall, remnants of the past, whispering tales of sorrow and lost glory, their forms barely visible in the dim light.
The Ice Pic
The Ice Pic is a towering spire of crystalline ice that rises dramatically from the frozen landscape, glimmering under the pale light of the sun. Surrounded by an endless expanse of snow and ice, it serves as a beacon for lost travelers and a rumored site of ancient magic.
The Shifting Icefields
The Shifting Icefields is a treacherous expanse within the Werdur Lake, resembling a vast sea of icebergs that constantly drift and collide. Navigating this area is perilous, as the ice formations shift unpredictably, creating hidden channels and sudden hazards for unwary travelers.
Watchtower
Perched atop a rugged cliff, the Watchtower serves as a sentinel over the icy fjords below. Constructed from ancient stone and adorned with intricate carvings of frost giants and runes, it stands as a testament to the kingdom's resilience against the harsh elements and invading forces.
White Bear
The White Bear is a cozy Nordic tavern nestled of the king´s house. It serves hearty meals and strong ales, attracting weary travelers and locals alike, with a warm fire crackling in the center and the scent of roasted meats filling the air.