Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
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42 days ago
Last Updated
20 days ago
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Barad Loss-o-Mor

Barad Loss-o-Mor

Barad Loss-o-Mor (White High Fortress of Mist) rises in the heart of Mithcarass, the capital of Hithamar, like a vision carved from moonlight and arctic ice. It stands as the official residence of the ruler of Hithamar.

Crystal Sanctum

Crystal Sanctum

Hidden behind the altar lies the Crystal Sanctum, a mysterious chamber illuminated by a massive glowing blue crystal. The air hums with arcane energy, and the walls are adorned with ancient runes that pulse in rhythm with the crystal's glow.

Deep Fog

Deep Fog

A place with thick fog, low visibility and deafening silence.

Dimbrost Theatre

Dimbrost Theatre

Once upon a time, in Mithcarass, there stood a magnificent theater known for its performances based on the play of light and fog. The theater was a place where souls could temporarily forget their suffering and immerse themselves in a world of fantasy. However, as time passed, something changed. The souls arriving in Mithamar became increasingly twisted and traumatized. Their pain and suffering began to seep into the performances, turning them into dark and frightening spectacles. The performers, trying to please the audience, delved deeper into dark themes, using the fog to create eerie illusions and turned into ghosts themselves. When players enter this theater, a tragic silent performance begins on stage, performed by ghosts, which tells the story of the death of one of the players, which led them to the world of Mithamar.

Dumar'Khaz

Dumar'Khaz

Dumar'Khaz is a mysterious island shrouded in mist, home to the secret temple of the Ir'Kala cult. The temple, carved from dark stone, is surrounded by dense forests and treacherous cliffs, making it difficult to access for outsiders. Here cultists lead their dark rituals. Their rituals were a grotesque mockery of life, a dark dance of crystal and shadow. They would capture lost souls, their essence drawn into shimmering crystals, fueling Ir'Kala's power. The crystals serve as focal points for their rituals, concentrating the energy of the gathered souls to achieve specific effects, such as summoning dark entities or manipulating the fabric of Mithamar itself.

Gladgaladh

Gladgaladh

Gladgaladh is a dark mystical forest where ancient trees stand as sentient beings, their gnarled trunks and shifting bark patterns tell tales of ages past. The forest is alive with the sounds of nature, from the laughter of mischievous sprites to the fluttering of iridescent butterflies, creating an enchanting yet eerie atmosphere.

Glosseryd Mountains

Glosseryd Mountains

The Glosseryd Misty Mountains are a formidable range that defines the landscape of Hithamar. Their peaks, often shrouded in swirling mists, pierce the sky like jagged teeth, creating an imposing and mysterious silhouette. The mountains are a source of both wonder and peril, their slopes home to hidden valleys, ancient forests, and creatures of myth.

Hall of Shadows

Hall of Shadows

The Hall of Shadows is a spacious chamber with high ceilings, adorned with dark tapestries that depict ancient battles. Gothic arches and ornate stonework create an eerie atmosphere, while gargoyle statues are positioned at strategic points, enhancing the sense of foreboding. A hidden door leads to a secret room, waiting to be discovered by those brave enough to explore.

Hanas Ionn Cove

Hanas Ionn Cove

The Hanas-Ionn Cove is a secluded haven nestled along the coast of Hithamar. Its crescent-shaped beach of fine, pale sand is kissed by the gentle waves of a turquoise sea. Towering cliffs, softened by clinging moss and delicate vines, embrace the cove, shielding it from harsh winds and creating an atmosphere of tranquility. The air is filled with the scent of salt and sea blossoms, and the only sounds are the rhythmic lapping of the waves and the cries of seabirds circling overhead. It's a place of serene beauty, where the wildness of the coast meets a sense of sheltered peace.

Lasgalen (The Isle Of Solitude)

Lasgalen (The Isle Of Solitude)

Lasgalen rises like an arrow from Hanas-Ionn Cove's waters, a stark, gray stone silhouette against the horizon. Isolated, accessible only by air, it's a true refuge. The island's rocky spire conceals a secluded dwelling and library belonging to Mithcarass's Lord. Hidden within the rock, the library houses ancient knowledge. Lasgalen, shrouded in mystery, is a place of contemplation, a private haven for the city's ruler.

Meosfen Swamps

Meosfen Swamps

The Meosfen Swamps is a vast and treacherous expanse of bogland shrouded in an eternal mist. The ground is soft and treacherous, covered in slick moss and quicksand that can swallow the unwary whole, while tangled tree roots and thick reeds conceal perilous traps and venomous creatures.

Mithcarass

Mithcarass

The White City of Mithcarass, capital of Hithamar, rises from the perpetual embrace of fog and mist like a vision carved from moonlight and arctic ice. It is a city of ethereal beauty, a place where stone and vapor intertwine, blurring the lines between the tangible and the dreamlike.

Mor'Khar

Mor'Khar

Mor'Khar is a haunting landscape where the mist has crystallized into sharp, cold formations, a grim reminder of the Ir'Kala cult's dark ambitions. The area is devoid of life, with only the eerie glow of pale blue to deep purple crystals illuminating the maze-like terrain, while dark energy seeps through cracks, warping the very essence of the crystals.

The Labyrinth of Shadows

The Labyrinth of Shadows

A sprawling network of twisting passages and dark caves that weave through the earth, connecting the Glosseryd Mountains to the ominous Shadowfang Mountains. The air is thick with mystery, and the walls are adorned with ancient carvings that tell tales of lost civilizations and lurking dangers.

The Secret Passage of Barad Loss-a-Mor

The Secret Passage of Barad Loss-a-Mor

This hidden passage begins in the dimly lit Waiting Room of the fortress, where echoes of distant whispers linger. It winds through damp stone corridors, eventually opening into the lush, overgrown The White Gardens of Mithcarass, a stark contrast to the cold, dark dungeons.

The Shadowfang Mountains

The Shadowfang Mountains

Gloomy mountains with difficult paths

The Wailing Bogs

The Wailing Bogs

The Wailing Bogs are a haunting expanse of murky waters and twisted trees, where the air is thick with mist and the cries of lost souls echo through the night. Those who wander here may encounter the restless spirits of the drowned, forever lamenting their fate and seeking redemption that may never come.

The Waiting Room

The Waiting Room

A dimly lit chamber where hopeful patrons are held before entering the Barad Loss-a-Mor. The walls are adorned with intricate carvings depicting the history of Mithcarass, and the high windows provide a breathtaking view of the city, filled with vibrant colors and bustling life. All newcomers to Barad Loss-a-Mor are locked in this room.

The White Gardens of Mithcarass

The White Gardens of Mithcarass

The White Gardens of Mithcarass are tranquil spaces filled with pale, luminous flora that reflects the ethereal architecture of the city. Mist-kissed blossoms release subtle fragrances, while winding paths lead to tranquil fountains and reflecting pools, creating a perfect environment for quiet contemplation.

Tir Glor Labyrinth

Tir Glor Labyrinth

Tir Glor Labyrinth is a perplexing space carved into the depths of Mithamar's distorted reality. Its shimmering mirror walls reflect not reality, but fragments of memories, fears, and desires, while the shifting corridors create an illusion of infinity and hopelessness, serving as a test for seekers of truth.

Treowic Lair

Treowic Lair

Treowic Lair is a spacious dwelling nestled within the canopy of a colossal, ancient maple tree. The home is woven into the tree's branches, with walls of intertwined vines and moss, a roof of leaves, and a soft moss-covered floor adorned with herbs and amulets.

Whitewood Grove

Whitewood Grove

Whitewood Grove is a serene forest filled with ancient, towering trees whose bark glistens like frost. The ground is carpeted with soft white moss, and the air is filled with the gentle sound of rustling leaves and distant bird calls, creating an atmosphere of tranquility and magic.

Wyrmcofa

Wyrmcofa

Wyrmcofa is a network of subterranean caverns and tunnels that delve deep beneath the surface of Mithamar. These depths are said to hold secrets older than time itself, secrets that have driven many to their doom.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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