A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Played | 21 times |
Cloned | 0 times |
Created | 87 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Academy of Antithesis
The Academy of Antithesis serves as a sanctuary for mages from the Concord of Mist and Crystal, promoting a philosophy of balance and moderation. Guided by the Council of Equilibrium, the academy stands as a bulwark against the destructive forces of the Ir'Kala cult and the oppressive rigidity of the Hand of Faengur, fostering an environment of reasoned discourse and intellectual growth.

Aeridor, Capital of Sylvandell
Nestled amidst the jagged peaks of the Glosseryd Mountains, the ruins of Aeridor stand as a skeletal testament to a lost glory. Once a vibrant city carved into the mountainside, its white stone structures now bear the scars of a brutal downfall, with jagged cracks spiderwebbing across proud walls and broken towers that once kissed the clouds.

Altar of Shadow Flame
The Altar of Shadow Flame is a foreboding structure at the heart of the Hall of Shadows, crafted from black obsidian and inscribed with ancient runes dedicated to the dark deity Ir'Kala. Atop the pedestal, a flame burns with an eerie darkness, casting swirling shadows that evoke fear and confusion in those who approach. Whispers of Ir'Kala: The altar whispers words of Ir'Kala, which can be both prophecies and curses. Players who listen to the whispers must make a Wisdom saving throw to avoid succumbing to fear.

Archives of Discordant Knowledge
The Archives of Discordant Knowledge is a labyrinthine repository of information that challenges the established truths of Hithamar. Built into cavernous geodes beneath the Academy of Antithesis, it houses chaotic yet meticulously cataloged knowledge, revealing hidden truths and unsettling realities. The shimmering crystalline walls refract light in disorienting patterns, and the air is cool with a faint scent of ozone, creating an atmosphere both alluring and dangerous.
Barad Loss-o-Mor Gates
The massive gates of the Fortress Barad Loss-o-Mor, forged from white steel, are adorned with intricate carvings depicting ancient battles, and are flanked by vigilant guards clad in white armor, ready to defend against any threat.

Castle Moat
A wide, shimmering moat encircles the imposing castle, its waters reflecting the sky above. A sturdy stone bridge, adorned with intricate carvings, spans the moat, providing the only access to the castle gates, which are heavily fortified and guarded.

Cristæl Sear
Cristæl Sear is a foreboding crystal castle perched atop jagged cliffs, surrounded by a desolate landscape of lifeless rocks and glacial ice. The air is thick with an eerie silence, broken only by the whispers of the Ir'Kala cult's servants who gather here to perform dark rituals and commune with their sinister deities.

Cristæl Sear Castle Entrance
The entrance to Cristæl Sear Castle is a breathtaking pathway of shimmering ice and glistening crystals, winding its way through a frozen landscape. As adventurers approach, they can feel the chill of dark magic emanating from the ornate ice doors that guard the castle, hinting at the powerful enchantments that protect the secrets within.

Crystal Sanctum
Hidden behind the altar lies the Crystal Sanctum, a mysterious chamber illuminated by a massive glowing blue crystal. The air hums with arcane energy, and the walls are adorned with ancient runes that pulse in rhythm with the crystal's glow, creating an atmosphere of both wonder and danger.

Deorc Hof
Deorc Hof is an ancient underground castle, long abandoned and shrouded in darkness. Its empty halls echo with the whispers of the past, and a powerful falgon lies in slumber, guarding the secrets of the castle.
Deorc Hof Doors
The entrance to the Deorc Hof is a grand arched doorway built into a towering cliff, flanked by shattered stone statues whose heads lie scattered on the ground. The heavy iron door, covered in rust and moss, is secured by a thick, rusty chain, while a dark, murky moat encircles the entrance, adding an air of foreboding to this ancient site.

Dimbrost Performance Hall
The dilapidated stage of the Dimbrost Theatre, where misty ghosts begin to perform scenes in which players receive clues about their past lives and some of the circumstances of their deaths before they arrived in Hithamar.

Dimbrost Theatre Entrance
The Dimbrost Theatre Entrance is a grand archway adorned with intricate carvings of mythical creatures and dramatic scenes from famous plays. A vibrant red carpet leads up to the entrance, flanked by elegant lanterns that cast a warm glow, inviting patrons to experience the magic within.

Doors of the Temple of Twisted Souls
The entrance to the Temple of Twisted Souls is a foreboding archway carved from dark stone, entwined with gnarled roots and eerie, luminescent fungi. A chilling wind whispers through the cracks, carrying faint echoes of tormented souls, warning adventurers of the horrors that lie within. It's sealed with magic runes concealing the ancient name of the falgon of this planet.

Entrance to the Labyrinth of Shadows
A foreboding archway carved from dark stone, the entrance to the Labyrinth of Shadows looms ominously at the edge of a gloomy, misty swamps. Flickering shadows dance along the walls, hinting at the dangers that lie within, while an eerie silence envelops the area, broken only by the distant sound of dripping water.

Eremytan House
The Eremytan House is a secluded cottage hidden within mist-shrouded swamps, surrounded by ancient mountains that stand like stone sentinels. This dilapidated structure seems to grow from the earth, covered in a thick layer of moss that camouflages it from prying eyes and protects it from the swamp's dampness.

Hall of Shadows
The Hall of Shadows is a spacious chamber with high ceilings, adorned with dark tapestries depicting ancient battles. Gothic arches and ornate stonework create an eerie atmosphere, while gargoyle statues enhance the sense of foreboding. A hidden door leads to a secret room, waiting to be discovered by those brave enough to explore.

Healing Pool of Treowic
Nestled within the depths of the Treowic Lair, this serene pool is surrounded by luminescent fungi and ancient stone carvings. The water glimmers with a soft blue hue, known for its restorative properties, capable of healing wounds and curing ailments for those who enter its depths.

Hellehole
The Hellehole is a foreboding cavern hidden deep within the Shadowfang Mountains. It is said to be the lair of an ancient creature, a being of immense power that thrives in darkness and feeds on the fears of those who dare to enter its domain.

Hithlombar
Hithlombar, known as the Mist Chambers, serves as the innermost sanctum of Faengur, the creator of Mithamar. This ethereal chamber is enveloped in a perpetual, swirling mist that shimmers with a soft, iridescent light, creating an ever-changing tapestry of light and shadow. In the center of the sanctum there's an empty white royal throne while Faengur wanders nearby.

Lomglin Prison
Beneath the fortress of Barad Loss-o-Mor lies Lomglin Prison, a unique complex of underground chambers designed for temporary confinement. Here, those who have broken the city's laws are given a chance at redemption through reflection, education, and productive labor, all within a supportive environment.
Lossarbor, The White Tree
In the misty city of Mithcarass, where reality intertwines with illusion, stands Lossarbor, an ancient white tree. Legends say it was crafted from the misty essence of the city's Lord Faengur, embodying their magical power. Lossarbor possesses the ability to lull living beings into a deep, tranquil sleep. Its presence brings peace, freeing minds from anxieties. If one embraces the tree's trunk, they can hear the thoughts of the Lord of Mithcarass - Faengur, revealing the city's secrets. Moreover, Lossarbor acts as a conduit for the thoughts of all Mithcarass residents, allowing one to feel their emotions. This tree is a silent guardian, a link between the city's creators and inhabitants, offering both peace and understanding.

Mirror of Fates
Concealed behind an illusory wall, the Mirror of Fates is a mystical artifact that shimmers with an otherworldly light. It possesses the power to answer any question posed by those seeking a way out of Mithcarass and offers insights into the possibility of a second life, revealing paths not yet taken and choices yet to be made.
Mistwrought Docks
On the edge of Mitkarass, the Mistwrought Docks are a surreal blend of fog and reality, where dense mist forms floating platforms supported by shimmering crystal threads. Here, the 'Phantom Fleet' sails—ethereal ships crafted from pure fog that glide silently across the Ocean, their ghostly forms barely distinguishable from the mist that surrounds them.
Mithaltar, The White Altar of Ecstasy
In a secluded grove, amidst Hithamar's whispering trees, the White Altar stands, a monument of radiant stone. Its smooth, cool surface emanates a calming aura, beckoning those who approach. At the altar's heart, a colossal crystal shimmers, its facets refracting light in a dazzling display. Its brilliance pulses with inner energy, both mesmerizing and intoxicating. Gazing into the crystal, one feels a profound release, as if all sorrows vanish. Euphoria washes over them, compelling them to dance with unbridled joy. Their movements become fluid, their laughter echoes through the grove. They dance until the crystal's power wanes, their energy spent, their spirits lifted, a lingering bliss remaining.

Noledir Library Entrance
The entrance to the Noledir Library is concealed behind a majestic waterfall, where the sound of cascading water masks the secrets within. The door is adorned with intricate ornaments and ancient elven scripts that shimmer faintly, hinting at the powerful magic that protects this hidden sanctuary of knowledge.

Secret Door to the Crystal Sanctum
Hidden within the crumbling stone walls of The Hall of Shadows, this secret door is adorned with dark runes that pulse with a faint, eerie light. To unlock the passage to the Crystal Sanctum, adventurers must decipher the riddle inscribed in the runes, which speaks of light and shadow, revealing the path only to those who possess wisdom and insight. The riddle says: I am a shadow, yet not darkness, I am a sound, yet not speech. I am a path, yet not a road, I am what you seek, yet cannot see. What am I?

Stellar Convergence Observatory
The Stellar Convergence Observatory is a sacred site for the Luminael, located on a misty island. Its centerpiece is a vast tidal pool that mirrors the night sky, serving as a powerful scrying surface. Surrounding the pool, crystalline rock forms amphitheater-like tiers that resonate with cosmic energy, allowing for celestial studies and the playing of the Astral Lyre. Beneath the observatory, submerged caverns house concentrated sources of cosmic energy, while the atmosphere is filled with a profound silence, interrupted only by the cosmic hums and the haunting 'Song of Unmaking.'

Sunken Murmur-Den
Deep within the swamp's most ancient and gnarled grove lies the Sunken Murmur-Den, a hidden entrance beneath the waterline, obscured by moss and algae. Inside, the cramped space is formed by decaying roots and mud, illuminated by bioluminescent fungi that cast a sickly green glow, revealing the oppressive dampness and shifting surfaces of the den.

Tears of Faengur Waterfall
Nestled deep within the Mistwood Forest, the Tears of Faengur Waterfall cascades down a rocky cliff, its waters shimmering with a faint, ethereal glow. Legends say that the waterfall is the source of the elixir known as Tears of Faengur, which can disperse crystals back into fog and is said to harm those who serve dark cults.

Temple of Twisted Souls
The Temple of Twisted Souls, once a revered site for the worship of Mithamar, now stands as a haunting reminder of corruption. Its crumbling stone walls are marred by dark vines, and shattered stained glass windows emit an eerie glow, reflecting the temple's fall from grace. Beneath the main altar lies a secret chamber, the cult's sanctum, where dark rituals are performed in the name of Ir'Kala.

The Astral Weave
The Astral Weave is a mesmerizing river of iridescent metallic wind, flowing through the Miril Veil valley. This cosmic current of Míril shimmers with hues of silver, gold, and violet, creating a surreal landscape that enchants all who behold it.
The Council Chamber
The Council Chamber is a grand hall characterized by its high ceiling and stunning stained glass windows that illustrate the beauty of the natural world. Adorned with tapestries that recount epic battles and glorious victories, the chamber features a plush red carpet underfoot and a large wooden table surrounded by intricately carved chairs, serving as the focal point for important discussions and decisions.

The Crystal Fang Temple
The Crystal Fang Temple is a foreboding structure shrouded in perpetual mist, where the Ir'Kala cult conducts sinister rituals. Within its shadowy halls, cultists harness the ethereal fog of Mithamar, transforming it into solid matter to fuel their dark ambitions.

The Dungeon of Echoes
Beneath the grand theatre lies the Dungeon of Echoes, a dark and foreboding space where the cries of past prisoners linger in the air. The walls are damp and cold, with iron bars on the windows casting eerie shadows, while the bones of those who failed to escape serve as grim reminders of the dungeon's deadly nature. The player falls here if they step on the Falling Floor Trap and don't succed in a save throw. They get imprisoned here.
The Glan Rondost
Nestled amidst snow-capped peaks, The Glan Rondost is a serene temple carved into the mountainside, serving as the dwelling place of a mythical white humanoid fox. Intricate carvings adorned with symbols of ancient wisdom reflect the fox's watchful presence, while sunlight filters through frosted trees, illuminating the temple and a gently flowing stream that cascades over moss-covered rocks, creating a tranquil atmosphere.

The Gloomy Rest Inn
Nestled at the edge of the Meosfen swamps in Mor'Khar, The Gloomy Rest Inn offers weary travelers a refuge from the oppressive darkness that looms over the land. Its creaking wooden beams and flickering lanterns create an eerie yet inviting atmosphere, where the scent of damp earth mingles with the faint aroma of spiced stew.
The Hidden Cache
A locked cache in the Waiting room. Inside, adventurers can find a trove of gold coins, precious gems, and an assortment of finely crafted weapons, all waiting to be claimed by those clever enough to bypass its defenses.
The Locked Exit
The Locked Exit is a mysterious door that appears at the end of the Waiting Room, adorned with intricate carvings of hourglasses and chains. It emanates a faint, pulsating glow, hinting at powerful magic that binds it shut, leaving adventurers puzzled and anxious to escape.
The Meastig Island Debris
Meastig Island is a mysterious and foreboding location, perpetually enveloped in a thick, swirling mist that obscures its shores and makes navigation nearly impossible. Legends speak of the Keeper of the Ocean, a solitary figure who resides here, and of the spirits and otherworldly beings that inhabit the island, luring adventurers to their doom as many who set foot on its shores vanish without a trace.
The Mistveil Keep
The Mistveil Keep looms ominously over the murky bogs, its dark stone walls partially obscured by creeping vines and mist. At night, enchanting lights flicker around the castle, luring unsuspecting travelers deeper into the treacherous marshlands, where danger lurks beneath the surface.
The Misty Haven
The Misty Haven is a cozy tavern nestled on the outskirts of the city Mithcarass, providing warmth and comfort to weary travelers. Its weathered wooden facade and flickering lanterns create an inviting atmosphere, while the sign depicting a misty coastline sways gently in the breeze, reflecting the enchanting mists of the region.
The Noledir Library
Deep within the heart of Lasgalen, hidden away from prying eyes, lies Noledir, the grand library of Mithcarass. Carved into the very rock of the island, it is a place of immense power and profound knowledge, a sanctuary for those seeking wisdom and enlightenment. The entrance to Noledir is concealed behind a cascading waterfall, its waters masking the entrance to this hidden realm of learning. Within, the library is a vast cavern, its walls lined with towering bookshelves crafted from dark, polished wood. Each shelf overflows with ancient scrolls and tomes, their pages filled with the wisdom of ages past.

The Obsidian Scar
The Obsidian Scar is a vast, natural amphitheater of jet-black obsidian, carved by ancient violence in the mist-choked Veilspire Peaks. At its heart lies a pool of stagnant, inky water containing the azure Elixir of Azure Lament, surrounded by strange, glowing black fungi and a barren ground, creating an oppressive atmosphere perfect for the Ir'Kala cult's dark rituals.

The Riddle Gate
The Riddle Gate is a mysterious locked exit from the underground path leading to the enchanting White Gardens of Mithcarass. To pass through, adventurers must solve a riddle posed by the ancient stone guardian that watches over the gate, testing their wit and wisdom before granting them access to the beauty beyond.

The Traveling Circus of Zofferus Stargaze
A vibrant and enchanting circus that roams the city, showcasing extraordinary performances featuring magical creatures like the Sea Dragon, Starlit Unicorn, and Phoenix. Each show is a dazzling display of color and wonder, captivating audiences with their unique talents and mesmerizing acts.
The Wandering Hearth
The Wandering Hearth is a cozy inn nestled at the crossroads of two bustling trade routes. Travelers can rent comfortable rooms for the night or browse a selection of unique items and supplies curated from distant lands.

The Weeping Stone
The Weeping Stone is a weathered monolith of dark, porous stone that rises about ten feet from the water's surface. Surrounded by trees, its top is uneven and stained with streaks of green algae, and a constant, slow trickle of dark, viscous liquid seeps from within the stone, giving it an eerie, melancholic presence. It has an encrypted message on it: The message, when deciphered using a key relating to ancient falcon lore and water patterns, reveals the following warning: "Slumbering Grodd, in Deorc Hof's deep keep, stirs not 'til careless hand his ancient sleep shall sweep. When heedless touch the old one's rest shall break, Mitkarass drowns, the waters rise and take."

The Whitepeak Nest
The Whitepeak Nest serves as the heart of the Skyfire Falcons' civilization, perched high in the Glosseryd Mountains. This ethereal settlement, characterized by its minimalistic white stone architecture, reflects the pale light of the sun, creating a serene and otherworldly atmosphere. The Aerie Council convenes here, guiding the Falcons in their harmonious existence amidst the rugged landscape. Sheltered alcoves and hidden courtyards are adorned with small, high-altitude gardens, showcasing the Falcons' dedication to nurturing life in their lofty home.

Tir Glor Labyrinth Entrance
The entrance to the Tir Glor Labyrinth is marked by a towering stone archway, intricately carved with ancient runes and symbols that glow faintly in the dim light. A weathered sign hangs ominously above, warning adventurers of the maze's treacherous paths and the fate of those who dare to enter without caution.

Tranquil Silent Path
A serene pathway winding through the lush greenery of Miril Veil, where the soft rustle of leaves and distant birdsong create a peaceful atmosphere. The path is lined with delicate flowers and ancient trees, inviting travelers to pause and reflect in its calming embrace.

Treasure Chamber of Tir Glor
Hidden deep within the twisting paths of the Tir Glor Labyrinth, the Treasure Chamber is a secretive vault filled with ancient weapons and artifacts. The air is thick with the scent of aged metal and the faint glow of magical runes illuminates the chamber, revealing a trove of legendary swords, shields, and bows, each with its own storied past.

Well of Many Worlds
The Well of Many Worlds is an ancient stone well, intricately carved with runes and symbols from various cultures. It serves as a portal, allowing those who possess the knowledge to travel to any location within the realm of Mithamar, making it a coveted site for adventurers and scholars alike.

Whispering Path
The Whispering Path is a serene trail winding through the heart of the White Forest, where the trees are tall and their leaves shimmer with a silvery hue. Soft whispers of ancient spirits can be heard in the rustling leaves, guiding travelers deeper into the mystical woods.

Whitehaven Glade
Whitehaven Glade is a serene, circular clearing deep within the Losselin Forest, surrounded by tall, white-barked trees that stand like silent sentinels. The silver leaves of these trees filter sunlight into a soft, ethereal glow, while the ground is covered in fine, powdery white sand, creating a tranquil and magical atmosphere.

Wyrmcofa Dungeon Entrance
The entrance to the dungeons of Wyrmcofa is cleverly concealed within a jagged rock wall, adorned with ancient runes that shimmer faintly in the dark. A faint, eerie glow emanates from the cracks in the stone, hinting at the secrets and dangers that lie within.