Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
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Created
46 days ago
Last Updated
24 days ago
VisibilityPublic
Crystal Jellyfish
CR 1Medium Monstrosity
Crystal Jellyfish
HP Range27 - 27 (Avg: 27)
AC13
XP25

Description

The Crystal Jellyfish is a mesmerizing aquatic creature known for its transparent body adorned with sharp, crystalline growths. These jellyfish glide gracefully through the water, using their long, stinging tentacles to paralyze and ensnare unsuspecting prey, while their crystalline protrusions inflict deep, painful wounds.

Details
SizeMedium
TypeMonstrosity
CR1
XP25
LanguagesNone
Defenses
Armor Class13
HP Range27 - 27 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crystal Shard

The jellyfish can launch a shard of crystal at a target within 60 feet. The target must make a DC 15 Dexterity saving throw, taking 3d10 piercing damage on a failed save, or half as much damage on a successful one.

Tentacle Strike

The Crystal Jellyfish lashes out with its tentacles, making a melee attack against a target within 10 feet. On a hit, the target takes 2d8 slashing damage and must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.

Venomous Touch

A creature that touches or is touched by the jellyfish must make a DC 15 Constitution saving throw, taking 4d6 poison damage and suffering severe pain, imposing disadvantage on attack rolls and ability checks until the end of its next turn on a failed save.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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