Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
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Created
46 days ago
Last Updated
24 days ago
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Swamp Snapper
CR 5Large Plant
Swamp Snapper
HP Range80 - 90 (Avg: 85)
AC15
XP1600

Description

The Swamp Snapper is a carnivorous plant that thrives in murky swamp waters, using its deceptive appearance to lure unsuspecting prey. With its large, gaping mouth and sticky tongue, it ensnares creatures that venture too close, dragging them into its depths.

Details
SizeLarge
TypePlant
CR5
XP1600
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Luring Tongue

The Swamp Snapper can attempt to lick a creature . The target must make a DC 10 Dexterity saving throw, taking 1d10 acid damage on a failure

Swallow

The Swamp Snapper can attempt to swallow a creature grappled by its tongue. The target must make a DC 15 Strength saving throw, taking 4d10 acid damage on a failure and being swallowed, or half as much damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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