Fantasy
A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played | 20 times |
Cloned | 0 times |
Created | 46 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
The Fog Wraith is a malevolent aberration that thrives in misty environments, feeding on the fear and confusion of its victims. It can manipulate fog to obscure its presence and disorient those who wander too close.
Details
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | Undercommon, telepathy 60 ft. |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fog Manipulation
The Fog Wraith can create a 30-foot radius of thick fog centered on itself, heavily obscuring the area for 1 minute. Creatures within the fog must succeed on a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Tendrils of Fear
The Fog Wraith can make a melee spell attack against a creature within 10 feet. On a hit, the target takes 2d8 psychic damage and must succeed on a DC 15 Wisdom saving throw or be paralyzed until the end of its next turn.