Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
Cloned0 times
Created
46 days ago
Last Updated
24 days ago
VisibilityPublic
Warping Anomaly
CR 5Large Aberration
Warping Anomaly
HP Range100 - 140 (Avg: 120)
AC15
XP1800

Description

The Warping Anomaly is a localized distortion in reality that causes disorientation and unpredictable changes to objects and creatures within its area of effect. It manifests as a shimmering distortion in the air, warping the surroundings and creating a sense of unease.

Details
SizeLarge
TypeAberration
CR5
XP1800
LanguagesСannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Distortion Pulse

The Warping Anomaly emits a pulse of energy in a 30-foot radius. Creatures within this area must succeed on a DC 15 Wisdom saving throw or become disoriented, suffering disadvantage on attack rolls and ability checks until the end of their next turn.

Reality Warp

As a bonus action, the Warping Anomaly can cause one object or creature within 60 feet to undergo a random transformation. Roll a d6: 1-2: Size changes (one size category larger or smaller), 3-4: Shape changes (becomes a different object of similar size), 5-6: Physical properties change (e.g., becomes rubbery or metallic).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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