Hithamar world illustration - Fantasy theme
Fantasy

Hithamar

I
Irvin

A secret land hidden behind a wall of fog in another dimension, where you're given the second chance


Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played20 times
Cloned0 times
Created
46 days ago
Last Updated
24 days ago
VisibilityPublic
Green Hag
CR 3Medium Fey
Green Hag
HP Range44 - 121 (Avg: 83)
AC17
XP700
Details
SizeMedium
TypeFey
CR3
XP700
LanguagesCommon, Draconic, Sylvan
Defenses
Armor Class17
HP Range44 - 121 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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