Fantasy
A secret land hidden behind a wall of fog in another dimension, where you're given the second chance
Author's Note: Hithamar, a realm shrouded in mist and mystery, lies between the realms of life and death. It is a place where souls journey after death, seeking answers, redemption, and a chance to find peace. The inhabitants of Hithamar are those who have not yet found peace in the afterlife. They are souls who are lost, confused, or tormented by their past lives. Some are searching for answers to unanswered questions, while others are seeking redemption for their sins. When a soul arrives in Hithamar, they are stripped of their memories of their previous life. They are left to wander the realm, searching for answers. The ultimate goal of a soul's journey in Hithamar is to find peace and resolution. This may involve confronting their past lives, facing their fears, and making amends for their mistakes. One of the most significant challenges a soul may face in Hithamar is the possibility of encountering their own murderer. This encounter can be a source of great pain and anguish, but it can also be an opportunity for forgiveness and healing. Once they have achieved peace, their souls are free to move on to the next stage of their existence. Hithamar is a place of both sorrow and hope, a place where souls can find solace and redemption.
Played | 20 times |
Cloned | 0 times |
Created | 46 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Deorc Hof Doors
Point of Interest
Details
Coordinates | (-78, 392) |
Description
The entrance to the Deorc Hof is a grand arched doorway built into a towering cliff, flanked by shattered stone statues whose heads lie scattered on the ground. The heavy iron door, covered in rust and moss, is secured by a thick, rusty chain, while a dark, murky moat encircles the entrance, adding an air of foreboding to this ancient site.
Appearance
The cliff face is rugged and weathered, with faint inscriptions in a forgotten language etched into the stone. The moat's water is still, reflecting the ominous atmosphere of the entrance.