A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.
Played | 4 times |
Cloned | 0 times |
Created | 68 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Citrine Charger (originally Aashni Starpiercer) is a spectral paladin corrupted by the yellow ray of the Prismatic Meteor. Once a beacon of justice, she is now a relentless pursuer of warped righteousness. Riding a spectral steed wreathed in lightning, she delivers swift, merciless punishment, a chilling embodiment of corrupted devotion.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | Common |
Armor Class | 19 |
HP Range | 173 - 173 (Avg: 173) |
Damage Vulnerabilities | None |
Damage Resistances | Lightning |
Damage Immunities | None |
Condition Immunities | Frightened |
Blinding Radiance (Legendary Action, Costs 1 Action)
The Citrine Charger unleashes a flash of divine light from its lance. Each creature within 10 ft. of the Citrine Charger must make a DC 18 Constitution saving throw. On a failure, the creature is blinded until the end of the Citrine Charger's next turn.
Corrupted Benediction (Legendary Action, Costs 2 Actions)
The Citrine Charger bolsters an ally with righteous fury. One creature of the Citrine Charger's choice within 30 ft. gains temporary hit points equal to 1d8 + 6.
Ethereal Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4d6 radiant damage plus 2d6 lightning damage.
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage plus 3d6 lightning damage.
Lightning Rush (1/Day)
The Citrine Charger charges at her enemies with blinding speed, leaving a trail of lightning in her wake.
Multiattack
The Citrine Charger makes two attacks: one with its ethereal lance and one with its spectral steed's hooves.
Thunderous Charge (Legendary Action, Costs 3 Actions)
The Citrine Charger and its spectral steed charge forward, leaving a trail of crackling lightning in their wake. The Citrine Charger moves up to its speed in a straight line. The first creature it enters within range of must make a DC 18 Strength saving throw. On a failure, the creature takes 16 (3d10) lightning damage, is pushed 10 ft. away from the Citrine Charger, and is knocked prone. On a success, the target takes half as much damage and is not pushed or knocked prone.