Rays of Ruin world illustration - Urban Fantasy theme
Urban Fantasy

Rays of Ruin

J
JayXY7

A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.


Author's Note: Welcome to Porthaven Academy! Your final year is about to get a lot more chaotic than you expected. A prismatic meteor has crashed nearby, unleashing strange creatures and warping reality itself. Can you survive the chaos and uncover the secrets of the meteor before it destroys everything?
Played4 times
Cloned0 times
Created
54 days ago
Last Updated
14 days ago
VisibilityPublic
Art Room

Art Room

The Art Room is a brightly lit space filled with vibrant colors and creative energy. Easels, palettes, and sculptures in various stages of completion populate the room. The air is thick with the scent of paint thinner and clay. This space dedicated to artistic expression and beauty is poised to have its creative energy warped by the chaotic influence of the Prismatic Meteor. Artistic endeavors may become twisted and unsettling, reflecting the encroaching chaos.

Assembly Hall

Assembly Hall

The Assembly Hall is a grand, high-ceilinged space with an ornate stage, designed for large gatherings and performances. Rows of seats fill the hall, beneath banners that celebrate school achievements. The acoustics are excellent, usually amplifying speeches and performances. This space of order and formal gatherings is about to descend into disarray, becoming a chaotic assembly point for fleeing students and potential confrontations. Dramatic events and chaotic assemblies are likely to unfold here.

Broom Closet

Broom Closet

This small, cramped broom closet is tucked away at the end of a hallway in the West Wing of the School Building. Filled with brooms, mops, buckets, and bottles of cleaning solutions, it carries the strong scent of pine cleaner mixed with dust. It serves as a temporary refuge or a source of improvised tools for those who find themselves in need.

Cafeteria

Cafeteria

The Cafeteria is a cavernous, high-ceilinged hall designed for communal nourishment. Long wooden tables and benches fill the space, typically bustling with student chatter and the aroma of Lunch Lady Agnes's stew, the day's special. Large windows offer views out to the schoolyard, usually filled with students during lunch breaks. This space, normally associated with communal meals and boisterous energy, is on the verge of transforming into a frantic escape scene as chaos erupts within the Academy. The aroma of Agnes's stew might soon be replaced by the scent of ozone and fear.

Communal Showers

Communal Showers

The Communal Showers are a starkly tiled room, echoing with the sounds of lukewarm water and bleary-eyed students going through their morning routine. Damp air hangs heavy, and the forced proximity of the space creates a mundane, almost sterile atmosphere. This seemingly ordinary location is about to become the epicenter of extraordinary chaos, as it marks the Prismatic Meteor's initial breach into Porthaven Academy. The showers, a symbol of routine normalcy, are poised to be shattered by otherworldly terror.

Crimson Citadel

Crimson Citadel

The Crimson Citadel is a fortress forged from the fiery essence of the Hells, located within the Citadel Grounds of the Plane of Concordant Opposition. Jagged obsidian towers pierce the smoke-filled sky, and walls of solidified lava provide formidable defenses. Flames flicker and dance across the citadel's surfaces, casting long, dancing shadows. This is the lair of the Ruby Raider, a spectral cavalier fueled by infernal rage and attuned to the red ray of the Prismatic Meteor. The Citadel is a place of oppressive heat, constant danger, and the embodiment of fiery vengeance.

Gymnasium

Gymnasium

The Gymnasium is a spacious, echoing hall filled with the squeak of shoes, shouts of Coach Daybreak, and the thud of sporting equipment. Polished wooden floors stretch across the vast space, lined with sporting equipment and mats, while the air carries the scent of sweat and exertion. This training space, normally dedicated to physical prowess and team spirit, is about to transform into a survival arena as students and faculty must fight to survive the chaotic incursion.

Hidden Glade

Hidden Glade

The Hidden Glade is a secluded clearing deep within the Planar Glade, acting as the central lair of the Jade Jouster. The twilight is deeper here, the scent of decay stronger, and the thorny vines denser. A palpable sense of venomous energy permeates the air. This is where the Jade Jouster broods and plots her spectral vengeance, a place of poisonous beauty and lurking danger within the already chaotic Plane of Concordant Opposition.

Library

Library

The Library is a multi-story, hushed sanctuary dedicated to learning and contemplation. Towering bookshelves line the walls, filled with aged parchment and leather-bound volumes. Stained-glass windows cast colored light across quiet study carrels and a grand reading room. The air is thick with the scent of aged paper and leather. This haven of learning and quiet study is now directly threatened by chaotic magical disruptions emanating from the Prismatic Meteor. The sanctity of knowledge is about to be challenged by otherworldly chaos.

Planar Rift Vortex

Planar Rift Vortex

The Planar Rift Vortex is the interdimensional tear in reality at the heart of the Rift Zone. It appears as a swirling vortex of vibrant colors, crackling with raw planar energy. The air around the vortex shimmers and distorts, and the ground trembles with chaotic power. This is the source of the Prismatic Meteor's influence and the ultimate goal: closing the rift and destroying the meteor to sever its connection to the Material Plane. The Vortex is a chaotic battleground, constantly unleashing unpredictable effects and waves of monstrous creatures.

Principal's Office

Principal's Office

The Principal's Office is located in an ordered and quiet administrative wing of the School Building. The room is dominated by a large oak desk, covered in neatly arranged documents and scholarly papers. Tapestries depicting dwarven heroes adorn the walls, and a sturdy chair sits behind the desk, exuding an air of authority and calm. In the impending chaos, this office is intended to become the command center for Principal Westbridge, a place of strategic planning and decision-making amidst the unfolding crisis.

Schoolyard Center Oak

Schoolyard Center Oak

At the very heart of the Schoolyard stands an ancient oak tree, its sprawling branches providing shade and a sense of timeless stability. This oak is a central gathering point for students, a place for games, discussions, and quiet reflection. Now, exposed to the full brunt of the Prismatic Meteor's influence in the open Schoolyard, the ancient oak may become warped and unpredictable, its natural magic potentially corrupted by the chaotic energies. It might become a focal point of strange effects and escalated encounters.

The Basement

The Basement

The Basement is a dimly lit space beneath the School Building, characterized by stone corridors and a cool, damp atmosphere. Pipes and wires run along the walls, and the scent of damp earth and stone permeates the air. Rumors circulate amongst students about hidden tunnels and forgotten chambers beneath the basement level. This shadowy area could become a secret escape route, a place of vulnerability, or even a hidden battleground as chaos descends upon the Academy.

The Dormitories

The Dormitories

The Dormitories consist of long corridors lined with sparsely furnished rooms. Each room contains a bed, desk, and wardrobe, hinting at the individual lives of the students who reside within. Normally a place of quiet rest and personal space, the dormitories are now vulnerable and exposed, becoming potential hunting grounds for creatures unleashed by the Prismatic Meteor. The once-quiet corridors may soon echo with screams and desperate pleas.

The Music Room

The Music Room

The Music Room is a vibrant and echoing space, filled with diverse sounds of musical practice. Instruments line the walls, and practice alcoves offer students private spaces to hone their skills, while scattered sheet music reflects both harmonious melodies and discordant practice sessions. This room, dedicated to creative expression and harmony, is poised to be silenced by the approaching chaos, potentially becoming a source of sonic disruptions and unpredictable magical feedback.

The Science Lab

The Science Lab

The Science Lab is a hub of experimentation, filled with bubbling beakers, arcane equipment, and the hum of magical machinery. The scent of reagents hangs heavy in the air, and workbenches are cluttered with alchemical tools and arcane diagrams are sketched on the walls. This space, dedicated to logical pursuit and scientific inquiry, is about to be challenged by unpredictable chaos. Volatile mishaps and unstable experiments are likely as the Prismatic Meteor's influence destabilizes the academy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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