Rays of Ruin world illustration - Urban Fantasy theme
Urban Fantasy

Rays of Ruin

J
JayXY7

A prestigious academy becomes ground zero for a planar invasion triggered by a prismatic meteor.


Author's Note: Welcome to Porthaven Academy! Your final year is about to get a lot more chaotic than you expected. A prismatic meteor has crashed nearby, unleashing strange creatures and warping reality itself. Can you survive the chaos and uncover the secrets of the meteor before it destroys everything?
Played4 times
Cloned0 times
Created
68 days ago
Last Updated
3 days ago
VisibilityPublic
Sapphire Sentinel
CR 8Medium Undead
Sapphire Sentinel
HP Range110 - 110 (Avg: 110)
AC17
XP3900

Description

The Sapphire Sentinel (originally Marcellus Aurellian) is a spectral paladin frozen in cold judgment, attuned to the blue ray of the Prismatic Meteor. Once compassionate, he is now an unyielding enforcer of a frigid order. He embodies cold, spectral justice, chilling enemies with icy attacks and a detached, unfeeling presence.

Details
SizeMedium
TypeUndead
CR8
XP3900
LanguagesCommon
Defenses
Armor Class17
HP Range110 - 110 (Avg: 110)
Damage VulnerabilitiesRadiant
Damage ResistancesCold, Necrotic, Bludgeoning, Piercing, Slashing
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened, Poisoned
Actions

Ethereal Lance

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 4d6 piercing damage plus 1d6 cold damage.

Freezing Touch (Recharge 5-6)

Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (5d6) cold damage. Target must succeed on a DC 14 CON saving throw or its speed is reduced by 10 feet for 1 minute. Target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Frigid Riposte (Reaction)

When a creature within 5 feet of the Sapphire Sentinel hits it with an attack, the Sapphire Sentinel can use its reaction to make an ethereal lance attack against that creature.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d4 + 5 bludgeoning damage plus 2d6 cold damage.

Icy Blast (Legendary Action, Costs 2 Actions)

The Sapphire Sentinel exhales a 15-foot cone of freezing air. Each creature in the cone must make a DC 16 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.

Multiattack

The Sapphire Sentinel makes two attacks: one with its ethereal lance and one with its spectral destrier's hooves.

Spectral Charge (Bonus Action)

The Sapphire Sentinel and its spectral steed move up to their speed in a straight line. The first creature the steed moves through must succeed on a DC 14 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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