Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 60 times |
Cloned | 6 times |
Created | 59 days ago |
Last Updated | 35 days ago |
Visibility | Public |
Larunor
Area
Details
Size | 0 |
Type | Village |
Coordinates | (-2803, -1206) to (-2706, -1121) |
Description
Larunor is a village in southern Aundair, located at the southern edge of the Eldritch Groves and lying on an Orien trade road midway between Marketplace and Arcanix. The village is situated on a hill with high wooden walls built as defenses against the beasts and other evils from the nearby Eldritch Groves. Above Larunor, there is a light acting like a small sun, which was a prototype for magic intended to protect Aundair from undead incursions, especially from Karrnath. However, this magic leaves a bright light above at all hours, making sleeping difficult for those who live within the village. Despite this, the villagers decided to keep the light to deter the evils of the Eldritch Groves, which mostly come out at night.