Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played50 times
Cloned5 times
Created
39 days ago
Last Updated
15 days ago
VisibilityPublic
Abandoned Camp of Haka'torvhak

Abandoned Camp of Haka'torvhak

Nestled within the crumbling walls of the Haka'torvhak ruins, this abandoned camp tells the tale of those who dared to explore the ancient site. Scattered remnants of tents, charred wood, and rusted weapons hint at a hasty departure, likely due to the lingering presence of fiends and the watchful eyes of Rhashaak. The air is thick with the scent of sulfur, and the distant echoes of dragon roars can still be felt, making this a haunting yet intriguing location for adventurers.

Abandoned Campsite at The Chanthwood

Abandoned Campsite at The Chanthwood

Nestled within the dense foliage of the Chanthwood, this abandoned campsite tells a tale of travelers who once sought refuge in its embrace. Scattered remnants of a fire pit, overturned tents, and forgotten supplies hint at a hasty departure, leaving behind an eerie silence that echoes through the trees.

Abandoned Research Stations

Abandoned Research Stations

These forsaken sites are remnants of Karrnathi researchers' dark experiments during the Last War. Echoes of tortured screams and the remnants of failed experiments linger in the air, serving as a grim reminder of the lengths to which Karrnath would go for victory.

Amber Caves

Amber Caves

The Amber Caves are a network of subterranean tunnels filled with glistening deposits of amber, some of which contain perfectly preserved insects and small dinosaurs. The warm glow of the amber illuminates the dark caverns, creating an otherworldly atmosphere that attracts adventurers and scholars alike.

Ancient Battlefields of the Goblin Wars

Ancient Battlefields of the Goblin Wars

The Ancient Battlefields of the Goblin Wars are hauntingly beautiful sites scattered across the Blade Desert in Valenar. These fields are marked by the remnants of fierce battles between the elves and goblinoids, where the echoes of clashing steel and ancient magic still linger in the air. Artifacts of great power, including enchanted weapons and armor, can be found among the sands, drawing adventurers and scholars alike to uncover their secrets.

Ancient Dolmen Fields

Ancient Dolmen Fields

Scattered throughout Breland, the Ancient Dolmen Fields are mystical areas where towering standing stones resonate with primal magical energy. These ancient structures, remnants of a bygone era, are said to be conduits of nature's raw power, attracting adventurers and scholars alike who seek to harness or understand their enigmatic properties.

Angwar Keep

Angwar Keep

Angwar Keep is a fortified structure located on the Orien trade road in eastern Thrane, overlooking the Brey River and the desolate Mournland. Once a stronghold during the Last War, it suffered extensive damage from prolonged assaults, particularly from the Karrns, who besieged it for over a year before retreating. Currently, the keep is undergoing repairs, defended by an elite squad of seven warforged known as the Redeemed, who have defected from Cyre's army to serve the Church of the Silver Flame.

Arcanix Institute of Arcane Studies

Arcanix Institute of Arcane Studies

Arcanix is a prestigious institution known for its floating towers, where the greatest wizards of Galifar honed their magical skills. It serves as a hub for magical activities, including the sale of magical items, and is home to the Arcane Congress, which advises Khorvaire on all matters of magic.

Arcanix Research Outpost

Arcanix Research Outpost

Nestled within the shadowy depths of the Duskwood, the Arcanix Research Outpost serves as a hub for magical experimentation and arcane study. This secluded lab is known for its eerie ambiance, with flickering lights and whispers of ancient spells echoing through the trees. Scholars and mages from Aundair gather here to push the boundaries of magical knowledge, often at the cost of disturbing the forest's natural balance.

Arythawn Keep

Arythawn Keep

Arythawn Keep is a fortified outpost located in southeastern Thrane, near the border with the Mournland. Once a stronghold, it was heavily damaged during the Last War and is currently being rebuilt by the Thousand Yard Stare guild, led by Channara d'Medani, who patrol the treacherous border with only 100 soldiers stationed here.

Ashtakala

Ashtakala

Ashtakala is a ruined city once inhabited by rakshasas, now a haunting reminder of their dark legacy. The crumbling structures are infused with arcane energy, and whispers of ancient spells echo through the desolate streets, drawing adventurers seeking lost knowledge and power.

Bronzewood Thickets

Bronzewood Thickets

The Bronzewood Thickets are a dense, enchanted forest within the Jungle of Scimitars, where towering bronzewood trees grow. These trees, cultivated through ancient elven magic, form a natural barrier against intruders, their thick trunks and sharp branches creating a formidable defense for the Valenar elves.

Byeshk Peaks

Byeshk Peaks

The Byeshk Peaks are a formidable range of rugged mountains in Northern Droaam, known for their rich deposits of byeshk ore, a valuable resource sought after by many. The peaks are shrouded in mystery, home to dangerous creatures like wyverns and trolls, and rumored to contain ancient Dhakaani ruins that hold secrets of a bygone era.

Chamber of the Flame

Chamber of the Flame

The Chamber of the Flame is the sacred heart of the Silver Flame faith, located deep within the majestic Cathedral of the Silver Flame in Flamekeep, Thrane. This hallowed space is where the faithful gather to seek guidance, offer prayers, and witness the radiant power of the Silver Flame, which is believed to purify evil and inspire hope.

Cinder Flats

Cinder Flats

The Cinder Flats is a desolate expanse of volcanic rock and ash, marked by sporadic geysers and bubbling mud pools. This harsh landscape is a testament to the primal forces that shape Droaam, where the air is thick with sulfur and the ground trembles with geothermal activity.

Clifftop Bazaar

Clifftop Bazaar

The Clifftop Bazaar is a bustling marketplace perched atop the towering cliffs of Sharn, where vendors from all walks of life gather to sell their wares. The air is filled with the sounds of haggling, laughter, and the distant clatter of airships as they dock at nearby platforms, creating a vibrant atmosphere that attracts adventurers and locals alike.

Come On Inn

Come On Inn

The Come On Inn is a cozy establishment nestled in the heart of Irontown, offering weary travelers a warm bed and hearty meals. Its walls are adorned with local memorabilia, and the inviting scent of roasted meats fills the air, making it a popular stop for those journeying along the Orien trade road.

Crashed Airship

Crashed Airship

This massive airship lies in ruins just outside the bustling city of Sharn. The wreckage is charred and twisted, with signs of a violent explosion that scattered debris across the landscape, hinting at a planned sabotage rather than a mere accident.

Crimson Monastery

Crimson Monastery

The Crimson Monastery is a secluded and foreboding structure nestled within the misty hills of Karnath. It serves as a stronghold for the Blood of Vol cult, where dark rituals and the veneration of the undead are commonplace, attracting those who seek power through blood magic.

Cult of the Whispering Flame

Cult of the Whispering Flame

A secret clandestine cult operating in the shadows of Sharn, dedicated to the worship of a mysterious entity known as the Keeper. The cult is known for its secretive rituals and the presence of the Chosen of the Keeper, a powerful and dangerous figure who commands both fear and respect among the city's underbelly.

Deep Dragonshard Mines

Deep Dragonshard Mines

The Deep Dragonshard Mines are a labyrinthine network of tunnels and caverns that plunge deep into the earth, rich with precious dragonshards. These mines are notorious for their treacherous conditions, including unstable rock formations, lurking monsters, and the ever-present threat of cave-ins, making them a perilous venture for even the most seasoned adventurers.

Deepwood Excavation Sites

Deepwood Excavation Sites

The Deepwood excavation sites are scattered throughout the dense forests of Breland, where various factions, including treasure hunters, scholars, and mercenaries, dig for ancient artifacts. These sites are marked by makeshift camps, tools strewn about, and the occasional magical anomaly, hinting at the powerful relics buried beneath the earth.

Dragonshard Fields

Dragonshard Fields

The Dragonshard Fields are a treacherous expanse within the Shadow Marches, characterized by their murky swamps and thick, crawling vegetation. Rich deposits of Eberron Dragonshards lie hidden beneath the dark, slimy waters, attracting adventurers and treasure seekers, but also dangerous creatures that lurk in the shadows.

Dragonshard Fields of Sorrow

Dragonshard Fields of Sorrow

The Dragonshard Fields of Sorrow is a haunting expanse in Q'barra, filled with dense deposits of dragonshards that shimmer with an eerie glow. The air is thick with the whispers of spirits, said to be the souls of miners who perished in their relentless pursuit of these precious gems, creating an unsettling atmosphere that deters even the bravest adventurers.

Dreadhold

Dreadhold

Dreadhold is a prison island established by Karrn the Conqueror as a place for exiling overthrown rulers and out-of-favor courtiers. Later, the early Galifar kings converted it into an almost inescapable prison for the most dangerous criminals from across the continent, including those sent there as punishment for wartime atrocities during the Last War. The island is managed by the dwarves of House Kundarak, who consider a tour of duty at Dreadhold to be equivalent to exile. The prison is designed to hold up to three hundred prisoners, with the current average being around two hundred. Dreadhold is known for its grim and functional design, with the western side of the island devoted to House Kundarak operations, including mystical workshops, living quarters for visiting nobles, and massive vaults for storing treasures. It's known for its strong security measures, such as an antimagic field to reveal the presence of invisible intruders or disrupt magical disguises.

Eagle's Perch

Eagle's Perch

Eagle's Perch is a high cliffside outcropping that serves as a lookout point for the Valenar elves. It is also a training ground for their majestic birds of prey, where skilled trainers teach the birds to hunt and scout for their riders, embodying the spirit of their ancestors in every flight.

Fort Bright

Fort Bright

Fort Bright is a fortification located in the northeastern part of the Mournland, situated on an Orien trade road just south of the Cyre River and opposite Karrlakton. Unlike other locations in the Mournland, which are indicated as ruins, Fort Bright remains intact and is not labeled as a ruin on the maps of Khorvaire. It serves as an outpost used as a staging point for search missions and to prevent anything from wandering out of the Mournland. The fort is run by Aundair. Fort Bright is a fortification located in the northeastern part of the Mournland, situated on an Orien trade road just south of the Cyre River and opposite Karrlakton. Unlike other locations in the Mournland, which are indicated as ruins, Fort Bright remains intact and is not labeled as a ruin on the maps of Khorvaire. It serves as an outpost used as a staging point for search missions and to prevent anything from wandering out of the Mournland. The fort is run by Aundair.

Fossilized Megafauna Graveyard

Fossilized Megafauna Graveyard

The Fossilized Megafauna Graveyard is a vast expanse littered with the colossal remains of prehistoric creatures, their bones jutting from the earth like ancient monuments. This eerie site is a testament to the region's long-lost giants, drawing adventurers and scholars alike who seek to uncover the mysteries of the past.

Geomantic Energy Nodes

Geomantic Energy Nodes

The Geomantic Energy Nodes are mystical locations where ley lines intersect, allowing gnomes to tap into the earth's natural energies. These sites are often adorned with intricate stone carvings and surrounded by vibrant flora, serving as both a source of power and a place of meditation for the gnomes.

Gnomish Arcane Laboratories

Gnomish Arcane Laboratories

Isolated workshops nestled in hidden valleys, where gnomes engage in magical research and experiments. These laboratories are filled with intricate machinery, bubbling potions, and arcane tomes, reflecting the gnomes' ingenuity and thirst for knowledge.

Gobblesnatch Cages

Gobblesnatch Cages

Deep within Tzaryan Keep lies the Gobblesnatch Cages, a grim jail where unfortunate adventurers find themselves imprisoned. The air is thick with the stench of dampness and despair, as the cages are filled with the echoes of past captives and the mocking laughter of goblin guards.

Gods' Grace Academy

Gods' Grace Academy

Gods' Grace Academy is a revered seminary located in the fortified region of Tanar Rath, serving as a training ground for priests of the Sovereign Host. Nestled along the Orien trade road, it stands as a beacon of faith and knowledge, guiding aspiring clerics and paladins in their devotion to the primary pantheon of Eberron.

Greenheart

Greenheart

Greenheart is a serene town nestled within the lush forests of the Eldeen Reaches, serving as the spiritual and administrative center for the Wardens of the Wood. With a population of around 1,260, it swells during important druidic conclaves, welcoming all who honor the land with open arms, though it lacks commercial establishments like taverns or marketplaces.

Hidden Blood of Vol Shrine

Hidden Blood of Vol Shrine

Nestled deep within the rocky terrain of northern Karrnath, this secret shrine is dedicated to the Blood of Vol, a faith that venerates the power of blood and the sanctity of the undead. The shrine is concealed within a cave, adorned with dark red symbols and flickering candles, where followers gather to pay homage and seek the blessings of their dark deity.

Hidden Temple of the Shadow

Hidden Temple of the Shadow

Nestled deep within the labyrinthine underbelly of Sharn, the Hidden Temple of the Shadow is a sanctuary of darkness and whispered secrets. Led by the formidable High Priestess Viconia Nightwhisper, this temple serves as a focal point for the worship of the Keeper, embodying the dark aspects of the Silver Flame and the chilling essence of Khyber. Here, shadows dance and the air is thick with the weight of unspoken power, as Viconia seeks to manipulate the currents of fate and usher in an era of absolute darkness.

Hidden Underground Temple of Vol

Hidden Underground Temple of Vol

Beneath the bustling streets of Sharn lies the Hidden Underground Temple of Vol, a dark sanctuary dedicated to the twisted interpretation of the Blood of Vol. Here, 'The Crimson Whisper,' conducts her sinister rituals, honoring death as the ultimate expression of life through brutal sacrifices and blood offerings.

House Cannith Testing Grounds

House Cannith Testing Grounds

Once a hub of innovation, the House Cannith Testing Grounds now lie in ruins, echoing the sounds of past experiments. The area is littered with remnants of failed constructs and discarded weapon prototypes, shrouded in mystery and danger.

Howling Peaks

Howling Peaks

The Howling Peaks are a formidable mountain range that serves as a natural border between northern Zilargo and southeastern Breland. Stretching approximately 350 miles from the northern edge of the King's Forest to the vicinity of the Seawall Mountains, these peaks are known for their treacherous terrain and eerie winds that create a haunting howling sound.

Karrnwood's Deepest Thickets

Karrnwood's Deepest Thickets

The Karrnwood's Deepest Thickets are a labyrinthine expanse of shadowy woods, where the sunlight barely penetrates the dense canopy. Twisted trees and thick underbrush create a treacherous terrain, making navigation difficult and often leading to disorientation for those who dare to enter.

Kennrun

Kennrun

Kennrun is a sturdy fortification located in northeastern Breland, strategically positioned on the border with Darguun. It serves as a crucial defensive stronghold against the monstrous threats that emerge from the nearby Mournland, housing a garrison of seasoned soldiers and a network of watchtowers that keep a vigilant eye on the surrounding wilderness.

King's Forest Ruins

King's Forest Ruins

The King's Forest Ruins are ancient remnants of pre-Galifar civilizations, hidden deep within the lush greenery of the King's Forest. These crumbling structures, overgrown with vines and moss, whisper tales of a time long forgotten, offering glimpses into the rich history of Breland before its rise as an industrial powerhouse.

Lairs of the Beasts

Lairs of the Beasts

The Lairs of the Beasts are hidden within the Shadow Marches, where colossal creatures make their homes in the depths of the murky swamps. These lairs are often marked by the remnants of past battles, the echoes of roars, and the scent of decay, creating an atmosphere of both dread and awe.

Maruk Dar

Maruk Dar

Maruk Dar is a formidable Ghaash'kala fortress nestled within the treacherous southern canyons of the Labyrinth. This stronghold stands as a bastion against the savage Carrion Tribes and the fiendish horrors that roam the Demon Wastes, its walls echoing with the whispers of ancient battles and dark magic.

Monastery of the Broken Blade

Monastery of the Broken Blade

The Monastery of the Broken Blade is one of the primary monasteries of the Order of the Broken Blade, alongside those in Rekkenmark and Starilaskur. The order is dedicated to Dol Dorn, the Sovereign of Strength and Steel, and focuses on perfecting the body as a weapon through rigorous mental, physical, and doctrinal tests. Initiates who pass these tests are granted the title of sword brother or sister, and if they master their body and blade, they can return to claim the title of blade master. The monastery is an austere, fortified building with a forge where monks must forge their own swords to attain the rank of blade master. The Karrnathi line of House Deneith has a close relationship with the Order of the Broken Blade, and several distinguished sword brothers are among the Blademark and sentinel marshals. With a strong emphasis on Dol Dorn's aspects of competition and athletics, there is likely a vibrant sports culture in the city, with monks possibly acting as coaches.

Morningcrest

Morningcrest

Morningcrest is a formidable citadel and fortress-monastery of the Church of the Silver Flame, located on the edge of the Landrise in central western Thrane. It serves as the headquarters for the Eternal Dawn, a dedicated order of paladins, and is a vital stop along the Orien trade road connecting Athandra and Tellyn.

Olath

Olath

Olath is a quaint town nestled between the dark shadows of the Burnt Wood and the shimmering waters of Scions Sound. Known for its resilient spirit, the townsfolk have rebuilt their lives amidst the remnants of past conflicts, serving as a waypoint for travelers between Angwar Keep and the haunting ruins of Shadukar.

Old Dragonshard Mining Operations

Old Dragonshard Mining Operations

These abandoned mines, nestled in the treacherous Icetop Mountains of Karnath, echo with the whispers of the past. Once a bustling hub for extracting precious dragonshards, the mines now lie silent, their tunnels filled with the remnants of ancient machinery and the lingering aura of magic that once thrived here.

Old Lightning Rail Station

Old Lightning Rail Station

These abandoned stations, remnants of a once-thriving lightning rail network, are scattered throughout Breland. Each station tells a story of progress and neglect, with rusting tracks and crumbling platforms overgrown with weeds, serving as a haunting reminder of the past.

Portal to Khyber

Portal to Khyber

The Portal to Khyber is a treacherous rift located in the heart of the Demon Wastes, surrounded by the remnants of ancient demonic cities. This unstable gateway leads directly into the chaotic depths of Khyber, where the laws of reality twist and turn, and the echoes of ancient battles resonate through the air.

Primal Manifest Zones

Primal Manifest Zones

The Primal Manifest Zones are mystical areas in Q'barra where the essence of Lamannia seeps into the material plane, creating vibrant ecosystems filled with bizarre flora and fauna. These zones are often marked by luminescent plants, oversized insects, and creatures that exhibit unusual abilities, making them both a wonder and a danger for explorers.

Pylas Pyrial

Pylas Pyrial

Pylas Pyrial, known as the Gate of Joy, is a feyspire ruled by the Summer Council, renowned for its vibrant gnomish population. This citadel of the Faerie Court appears sporadically in the material plane, embodying a realm where joy and noble intent triumph over adversity.

Ravine of the Beast

Ravine of the Beast

The Ravine of the Beast is a treacherous chasm carved into the earth, echoing with the roars of an unseen predator. Surrounded by jagged cliffs and dense foliage, this location is a haunting reminder of the primal forces that govern Droaam, where adventurers dare not tread lightly.

Ruins of Old Farmsteads

Ruins of Old Farmsteads

Scattered across the rural landscapes of Breland, these dilapidated farmsteads tell tales of a once-thriving agricultural community. Overgrown fields and crumbling structures serve as a haunting reminder of the lives disrupted by the last war, with remnants of tools and personal belongings hinting at the stories of those who once called this place home.

Ruins of Shadukar

Ruins of Shadukar

The Ruins of Shadukar stand as a grim reminder of the Last War, where countless lives were lost in a fierce battle. Now, the site is shrouded in an eerie silence, haunted by the spirits of the fallen, and filled with dangerous remnants of ancient magic that can ensnare the unwary.

Ruins of the Forgotten Flame

Ruins of the Forgotten Flame

Nestled in the heart of the Ashenwood Forest, the Ruins of the Forgotten Flame are remnants of a civilization that thrived long before the rise of the Church of the Silver Flame. Crumbling stone structures, adorned with faded glyphs and intricate carvings, hint at a rich history of arcane knowledge and spiritual practices that predate the current theocracy.

Runestone Cliffs

Runestone Cliffs

The Runestone Cliffs rise majestically along the eastern border of Aundair, their sheer faces adorned with ancient runes that shimmer faintly in the moonlight. Scholars believe these inscriptions hold forgotten magical knowledge, drawing adventurers and mages alike to uncover their secrets, while the cliffs' treacherous paths and hidden caves add an element of danger to the pursuit of wisdom.

Rusty Flask

Rusty Flask

The Rusty Flask is a dimly lit bar nestled in the heart of Regalport, frequented by pirates, smugglers, and adventurers alike. Its walls are adorned with nautical memorabilia and the air is thick with the scent of spiced rum and saltwater, making it a perfect hideout for those looking to trade in secrets and illicit goods.

Sad Sardine Tavern

Sad Sardine Tavern

The Sad Sardine is a mediocre tavern in the hamlet of Tarandro, frequented by weary travelers and local merchants. Its dimly lit interior is filled with mismatched furniture and the faint smell of stale fish, offering a modest selection of drinks and simple fare, often served with a side of grumbling from the staff.

Scars of Nightwood

Scars of Nightwood

The Scars of Nightwood is a haunting battlefield within Karnath, where the echoes of the Last War still resonate. The ground is marred with deep trenches and the remnants of war machines, while the trees stand twisted and blackened, bearing witness to the fierce clashes that took place here. Ghostly apparitions of fallen soldiers occasionally wander the area, and the air is thick with the lingering scent of smoke and decay, making it a place of both reverence and dread.

Sharn's Cogs

Sharn's Cogs

Sharn's Cogs are a sprawling network of subterranean industrial tunnels, powered by geysers, lava flows, and fire elementals. This labyrinthine underbelly is divided into districts like Khyber's Gate, Ashblack, and Blackbones, each housing forges and foundries, while Khyber's Gate offers a glimpse of carved homes and shops amidst the chaos.

Silver Torch Outpost

Silver Torch Outpost

The Silver Torch Outpost serves as a covert intelligence hub for the Church of the Silver Flame, hidden within the dense forests of Thrane. Here, agents gather information on potential threats to the nation, utilizing both divine insight and espionage tactics to protect their homeland from the forces of evil.

Spirit Mounds

Spirit Mounds

The Spirit Mounds are ancient burial sites scattered across the Talenta Plains, where the spirits of fallen Talenta warriors are said to linger. These mounds are revered by the local tribes, who believe that the spirits protect the land and guide their ancestors' descendants in times of need.

Starpeaks Observatory

Starpeaks Observatory

The Starpeaks Observatory is a secluded haven perched high in the majestic Starpeaks mountains, dedicated to the study of the stars and the art of divination. Scholars and mystics gather here to unlock the secrets of the cosmos, often engaging in deep discussions about the influence of celestial bodies on the fate of Aundair and its noble houses.

Sunken Predator Pit

Sunken Predator Pit

The Sunken Predator Pit is a natural sinkhole in the Talenta Plains, where massive predatory dinosaurs have fallen and become trapped. This treacherous location is fraught with danger, as the trapped beasts are desperate and aggressive, making it a perilous site for adventurers seeking fossil discoveries or a thrilling encounter.

Sword Keep

Sword Keep

Sword Keep is a formidable fortification situated on the border of Breland and Thrane. It serves as a strategic stronghold along the lightning rail line, providing protection and oversight for travelers and trade between the regions.

Taer Syraen

Taer Syraen

Taer Syraen, known as the Winter Citadel, is a majestic fortress of ice nestled in the Karrnwood of Karrnath. This fey citadel, a remnant of the magical realm of Thelanis, is characterized by its frigid environment and stunning icy structures, all under the watchful eyes of eladrin guardians who control access to its interior, including a grand hall and various chambers.

The Ancient Stone Circles

The Ancient Stone Circles

The Ancient Stone Circles are mysterious formations of towering stones arranged in a circular pattern, their surfaces etched with indecipherable runes. These sites, believed to predate the gnomish civilization, hum with faint magical energies that draw curious adventurers and scholars alike, eager to uncover their secrets.

The Blackcaps

The Blackcaps

The Blackcaps are a rugged mountain range in northern Breland, characterized by their dark, warm rock faces that defy the freezing temperatures of the highlands. This unique geological phenomenon leads to frequent flash floods and is accompanied by eerie green and red lightning, creating a mystical atmosphere. The eastern slopes are rich in precious minerals, supporting thriving mining villages and the prosperous town of Cragwar, known for its mithral production. However, the secluded valley of the Black Pit, a deep chasm filled with toxic gases, serves as a stark contrast, housing the impoverished town of Black Pit.

The Bladeswood

The Bladeswood

The Bladeswood is a serene yet eerie woodland area, where the rustling leaves and chirping birds are often interrupted by the mechanical whirring of Warforged patrols. Under the command of the Lord of Blades, these constructs are on a relentless hunt for Karlach, their presence casting a shadow of tension over the otherwise tranquil forest.

The Broken Towers of Zoluren

The Broken Towers of Zoluren

The Broken Towers of Zoluren are the crumbling remnants of ancient structures, possibly dating back to the Cyran civilization or even earlier. These ruins are infused with strange magical energies, causing bizarre phenomena such as shifting shadows and echoes of long-lost voices, drawing the curious and the brave to explore their secrets.

The Burning Rifts

The Burning Rifts

The Burning Rifts are treacherous locations scattered throughout Thrane, where the fabric of reality has been torn, allowing fiendish energies to seep into the material plane. These rifts are marked by scorched earth, flickering flames, and an unsettling aura that distorts the very air around them, requiring constant vigilance from the Church of the Silver Flame to prevent the spread of evil.

The Bushwack Inn

The Bushwack Inn

The Bushwack Inn is a cozy establishment nestled in the heart of Erlaskar, offering weary travelers a warm bed and hearty meals. Its rustic charm is enhanced by the friendly staff and the lively atmosphere, often filled with the sounds of laughter and music from local bards.

The Clawfoot Nesting Grounds

The Clawfoot Nesting Grounds

The Clawfoot Nesting Grounds is a sprawling area within the Talenta Plains where numerous clawfoot dinosaurs gather to nest and raise their young. This vibrant ecosystem is filled with the sounds of chirping hatchlings and the rustle of grass as adult dinosaurs patrol the area, making it both a dangerous and rewarding location for those skilled in handling these magnificent creatures.

The Corrupted Expanse

The Corrupted Expanse

The Corrupted Expanse is a haunting site of Daelkyr corruption within the Demon Wastes, where the landscape has been grotesquely warped by aberrant energies. Twisted flora and fauna thrive here, exhibiting bizarre mutations, while the air is thick with a palpable sense of madness, causing unsettling visions and whispers to plague the minds of those who venture too close.

The Crag of the Wyrm

The Crag of the Wyrm

A towering rocky outcropping in North Eastern Droaam, rumored to be the lair of a powerful dragon or wyrm. The Crag is surrounded by treacherous cliffs and dense forests, where monstrous creatures roam, and the air is thick with the scent of sulfur and ancient magic.

The Dusts

The Dusts

The Dusts is an arid badlands located in Northern Droaam, near the Byeshk Mountains. This sparsely populated region is home to hidden caves and nomadic tribes of monstrous humanoids, including ogres, harpies, and medusas, who navigate the harsh landscape while adhering to ancient traditions.

The Face of Tira

The Face of Tira

The Face of Tira is a striking natural rock formation located in the Tamor hills of Western Thrane. Resembling the visage of Tira Miron, this sacred site attracts pilgrims from across the nation, who come to pay their respects and seek guidance from the revered figure of the Silver Flame.

The Fallen Watcher

The Fallen Watcher

In a vast, open field, the remains of a colossal beholder lie sprawled across the ground, its many eyestalks twisted and lifeless. This site, known as The Fallen Watcher, is a remnant of an astral phenomenon that brought the creature from Xendrik, the plane of madness, to the Material Plane, leaving behind a haunting aura of chaos and mystery.

The Fey Crossing

The Fey Crossing

The Fey Crossing is a mystical glade located in the heart of Aundair, where the veil between the material realm and Thelanis, the Feywild, is at its thinnest. This enchanting location is characterized by vibrant flora that glows with an otherworldly light, and the air is filled with the sound of laughter and music from unseen fey creatures. Travelers often report experiencing strange phenomena, such as time dilation and vivid dreams, while in the vicinity of the crossing. The glade is a popular spot for adventurers seeking to commune with fey beings or to harness the unique magical energies that flow through the area. However, caution is advised, as not all fey are benevolent, and the allure of the crossing can lead to unexpected consequences.

The Forgotten Outpost

The Forgotten Outpost

Once a thriving hub for explorers and traders, this abandoned jungle outpost is now overgrown with vines and moss. Crumbling stone structures and rusted metal remnants hint at its former glory, while the sounds of wildlife echo through the dense foliage.

The Gilded Anchor

The Gilded Anchor

The Gilded Anchor is a bustling tavern located along the vibrant canals of Trolanport. Known for its eclectic clientele, the tavern serves as a meeting point for traders, adventurers, and gnomish shipwrights, offering a menu filled with exotic dishes and local brews. The walls are adorned with tapestries from Sarlona and relics from the Dhakaani era, creating a rich atmosphere steeped in history. Live music often fills the air, with performers showcasing both traditional gnomish tunes and exotic melodies from distant lands.

The Gilded Griffin

The Gilded Griffin

The Gilded Griffin is a unique tavern known for its opulent decor and a menu featuring exotic dishes from distant lands. Patrons can enjoy live music from local bards while sipping on rare elixirs and cocktails, making it a popular gathering spot for adventurers and nobles alike.

The Gloaming

The Gloaming

The Gloaming is a dark and corrupted area within the Towering Wood, serving as a manifest zone of Mabar, the Endless Night. This eerie region is characterized by its twisted, gnarled trees, monstrous insects that skitter through the underbrush, and the ever-present threat of undead creatures lurking in the shadows, preying on those who wander too far from the safety of the light.

The Gloomy Lantern

The Gloomy Lantern

Nestled deep within the Khyber's Gate district of Sharn's Cogs, The Gloomy Lantern is an underground inn that serves as a refuge for weary travelers and desperate souls. Its dimly lit halls echo with the whispers of secrets and the clinking of mugs, offering a warm meal and a safe haven from the dangers lurking in the shadows.

The Great Crag Prison

The Great Crag Prison

The Great Crag Prison is a foreboding fortress carved into the side of a jagged mountain. It serves as a high-security facility for the most dangerous criminals, guarded by a coalition of goblinoid species, including goblins, hobgoblins, and bugbears, who patrol the area with ruthless efficiency.

The Groves of the Ancients

The Groves of the Ancients

Hidden deep within the Shadow Marches, the Groves of the Ancients are sacred sites where the Gatekeepers perform their ancient rituals to maintain the balance between the material world and the realms beyond. Surrounded by towering trees draped in moss and shrouded in mist, these groves resonate with primal magic, echoing the whispers of the past and the secrets of the land.

The Hermit's Peak

The Hermit's Peak

The Hermit's Peak is a solitary mountain rising sharply from the lush landscape of Aundair, shrouded in mist and mystery. At its summit resides a powerful and reclusive wizard, known only to a few as Eldrin the Arcane. The peak is surrounded by treacherous cliffs and dense forests, making it difficult to approach. Legends speak of ancient magical artifacts hidden within the mountain, guarded by the wizard's formidable spells and constructs. Adventurers who seek the wizard's wisdom or treasures must navigate the perilous terrain and unravel the secrets of the peak.

The Hidden Springs

The Hidden Springs

A series of concealed hot springs nestled within the arid expanse of the Blade Desert, known only to the nomadic Talenta tribes. These springs offer a rare respite from the harsh desert climate, with steaming waters that bubble up from the earth, surrounded by lush vegetation that thrives in the otherwise barren landscape.

The Hilt

The Hilt

The Hilt is a bustling bay located at the mouth of the Dagger River in southern Breland, serving as a vital passageway for trade and travel to the ports of Sharn and Moonwatch. Its strategic location makes it a hub of commerce, where ships from various regions converge, bringing goods and travelers alike.

The Historical Archive Bunkers

The Historical Archive Bunkers

Hidden beneath the bustling cities of Zilargo, the Historical Archive Bunkers are a network of underground vaults that safeguard copies of the nation's most important historical documents. Accessible only to trusted members of the Trust and select guilds, these bunkers are filled with ancient tomes, trade agreements, and records of past conflicts, all meticulously organized and protected by magical wards.

The Hunter's Haven

The Hunter's Haven

The Hunter's Haven is a rugged outpost nestled deep within the Imistil Forest, serving as a refuge for monster hunters and adventurers. Constructed from the sturdy timber of the surrounding trees, it features a central hall for gatherings, training areas, and individual quarters for weary hunters. The outpost is surrounded by traps and lookout points to detect the lurking threats of ettercaps, giant spiders, and other foul creatures that roam the forest.

The Hunter's Outpost

The Hunter's Outpost

A small, rugged outpost on the outskirts of Sharn, this location is a hub for monster hunters. Cages of various sizes are scattered throughout, containing captured beasts and creatures, with one cage holding a particularly intriguing prisoner: Astarion ir'Tain, a vampire with a mysterious past.

The Minor Miracle

The Minor Miracle

The Minor Miracle is a cozy tavern nestled in the heart of Tellyn, frequented by travelers and locals alike. Its warm, inviting atmosphere is enhanced by the flickering candlelight and the rich aroma of hearty stews and freshly baked bread, making it a perfect respite for weary adventurers and traders passing through the bustling trade routes.

The Monastery of the Silver Veil

The Monastery of the Silver Veil

Nestled in the misty peaks of this mountainous regions asfasdf, the Monastery of the Silver Veil is a hidden sanctuary for the followers of the Silver Flame. Here, monks engage in rigorous training and meditation, honing their skills to combat the forces of darkness that threaten Thrane.

The Nightspire

The Nightspire

The Nightspire is a foreboding castle perched atop the jagged edges of the Glass Plateau, where Lord Ketheric Morningspire conducts dark rituals and plots his malevolent schemes. The castle's obsidian towers pierce the sky, reflecting the eerie light of the plateau, while the surrounding landscape is littered with shards of glass that glimmer ominously in the twilight.

The Ogre's Steppe

The Ogre's Steppe

A vast and rugged plain in North Western Droaam, The Ogre's Steppe is home to numerous tribes of ogres who roam the land, living by ancient traditions and primal instincts. The landscape is dotted with rocky outcrops and sparse vegetation, creating a harsh yet beautiful environment that reflects the untamed spirit of its inhabitants.

The Old Growth Groves

The Old Growth Groves

The Old Growth Groves are secluded areas filled with towering, ancient trees that have stood for centuries. Revered by the Valenar clans, these groves serve as sacred sites for meditation and reflection, where elves connect with the spirits of their ancestors and seek guidance in their martial pursuits.

The Petrified Grove

The Petrified Grove

The Petrified Grove is a hauntingly beautiful stand of trees, each one transformed into stone by ancient magic or the influence of a daelkyr. The grove is a place of eerie silence, where the air is thick with the weight of forgotten secrets and the ground is littered with shards of dragonshard, hinting at the area's rich magical history.

The Pools of Reflection

The Pools of Reflection

Nestled within the murky depths of the Shadow Marches, the Pools of Reflection are small, still bodies of water that shimmer with an otherworldly glow. Locals believe that gazing into these pools can reveal visions of the past or glimpses of the future, drawing adventurers and seekers of knowledge alike to their tranquil yet eerie shores.

The Raptor Run

The Raptor Run

The Raptor Run is a natural track carved into the Talenta Plains, where halflings gather for their vibrant ritualistic races on swift raptor mounts. This sacred ground is marked by colorful banners and the sounds of cheering crowds, celebrating their deep connection to the land and their dinosaur companions.

The Red Hammer

The Red Hammer

The Red Hammer, a Sharn inn in Eberron's industrial Ashblack/Blackbones, caters to warforged. Owned by warforged Blue and Crucible, it's a social hub, offering repairs and cosmetic work at healing house prices. It fosters community, hosting gaming, music, and socializing. Though warforged-focused, it welcomes all, attracting artificers, job seekers, and others. The inn's back room provides vital joint lubrication, essentially warforged maintenance and upgrades.

The Ruined Observation Platforms

The Ruined Observation Platforms

These ancient stone platforms, now crumbling and overgrown with vines, were once used by a long-lost civilization to observe the stars and celestial events. The platforms are scattered across a high ridge, offering breathtaking views of the dense jungles below and the night sky above, but they are also rumored to be haunted by the spirits of those who once gazed into the heavens.

The Rusty Cog

The Rusty Cog

The Rusty Cog is a dimly lit bar nestled deep within The Cogs of Sharn, known for its raucous atmosphere and the constant clinking of metal. Frequented by members of the Sharn Syndicate, it serves as a hub for illicit deals, whispered secrets, and the occasional brawl, making it a dangerous yet intriguing spot for adventurers.

The Scaled Haven Inn

The Scaled Haven Inn

The Scaled Haven Inn is a welcoming establishment in the heart of Ka'rhashan, offering a warm refuge for travelers and locals alike. With its volcanic stone walls and brass accents, the inn reflects the unique architecture of the settlement, providing a cozy atmosphere filled with the scent of spiced meats and exotic brews.

The Scurvy Dog Inn

The Scurvy Dog Inn

The Scurvy Dog Inn is a raucous establishment located on the edge of a bustling port town, known for its rowdy clientele of pirates and thieves. The inn features dimly lit rooms, a lively tavern filled with the sounds of shanties, and secretive corners where deals are made and stories are exchanged.

The Serpent's Spine Ridges

The Serpent's Spine Ridges

A treacherous series of jagged ridges that twist and turn like the scales of a colossal serpent, the Serpent's Spine Ridges are notorious for their dangerous wildlife, including venomous snakes and predatory beasts. Adventurers brave enough to traverse these rocky formations often find themselves challenged by both the environment and the lurking threats that call this place home.

The Shadow Stage

The Shadow Stage

The Shadow Stage is a clandestine theater in the heart of Tantamar, where the Shadow Network performs. This venue serves as a front for the guild's covert operations, blending artistry with espionage, allowing performers to relay secret messages and gather intelligence under the guise of entertainment. The Shadow Network is a guild associated with House Thuranni, known for its covert operations and espionage activities. It operates in the Lhazaar Principalities and other regions such as Karrnath, Droaam, and Q'barra. The network is integrated into the guild of musicians, artists, and performers, providing secret services to clients chosen by the house. Unlike House Phiarlan, whose covert operations are separate from their public face, the Shadow Network's espionage activities are more integrated into the guild structure, and lower-level performers are generally aware of the network's activities.

The Shattered Mirror Manifest Zone

The Shattered Mirror Manifest Zone

The Shattered Mirror Manifest Zone is a surreal location in Aundair where reality bends and distorts. Visitors find themselves confronted with warped reflections of themselves and their surroundings, often revealing hidden truths or fears. The air is thick with magical energy, causing unpredictable effects such as spontaneous illusions or flickering shadows that dance at the edge of perception. This zone is a place of both wonder and danger, attracting scholars and adventurers alike, eager to uncover its secrets or harness its chaotic magic.

The Shattered Spires

The Shattered Spires

The Shattered Spires are the remnants of ancient Dhakaani structures, now reduced to crumbling stone and twisted metal. Wind-sculpted and time-worn, these ruins exude a haunting beauty, standing as a testament to a long-lost civilization amidst the vibrant landscape of Valenar.

The Spider's Nest

The Spider's Nest

A vast network of dark, damp caverns teeming with giant spiders, their webs glistening in the dim light. The air is thick with the scent of decay, and the sound of skittering legs echoes through the tunnels, creating an atmosphere of dread and intrigue.

The Spike Nest

The Spike Nest

The Spike Nest is a cozy inn nestled among the thorny vines and vibrant flora of Taer Valaestas. Known for its warm hospitality and unique decor featuring thorn motifs, it serves as a popular gathering spot for adventurers and locals alike, offering hearty meals and a selection of fine Valenar wines.

The Steel Defender

The Steel Defender

The Steel Defender is a bustling inn nestled in the heart of The Cogs, a mechanical labyrinth of gears and steam. It serves as a popular gathering spot for Warforged, Dwarves, and Gnomes, offering hearty meals and strong drinks, along with a warm atmosphere filled with the sounds of clinking metal and laughter.

The Sunken Cairns

The Sunken Cairns

The Sunken Cairns are ancient orcish burial mounds, partially submerged in the murky waters of the Shadow Marches. These mounds, overgrown with moss and creeping vines, hint at a time when the land was different, echoing the primal magic that still lingers in the air.

The Sunken Ziggurats

The Sunken Ziggurats

The Sunken Ziggurats are a series of ancient, partially submerged structures rising from the murky waters of the Basura Swamp. These towering ziggurats, covered in moss and vines, suggest a time when the land was much drier, hinting at forgotten civilizations and the mysteries they left behind.

The Thunder Scar

The Thunder Scar

The Thunder Scar is a long, deep fissure in the earth, stretching across the Blade Desert of the Talenta Plains. It is believed to have been created by a powerful lightning strike or a meteor impact, leaving behind a jagged scar that crackles with residual energy, attracting curious adventurers and scholars alike.

The Trust's Interrogation Facilities

The Trust's Interrogation Facilities

Hidden beneath the bustling streets of Zilargo, these secretive underground facilities are where the Trust conducts its most sensitive interrogations. Cloaked in secrecy, the facilities are designed to extract information from prisoners using a combination of psychological tactics and advanced gnomish technology.

The Vaults of the Pattern Weavers

The Vaults of the Pattern Weavers

Hidden beneath the bustling streets of Zilargo, the Vaults of the Pattern Weavers are a labyrinthine network of chambers and halls where gnomish arcanists delve into the mysteries of the draconic prophecy. Here, intricate machines and arcane symbols intertwine, allowing the Weavers to manipulate fate and time, all while guarded by the Trust's watchful eyes.

The Venomous Demesne

The Venomous Demesne

Nestled within the treacherous marshes south of Blackwater Lake, The Venomous Demesne is a hidden enclave of tiefling warlocks who draw their power from the dark, primal forces of Droaam. Enshrouded in potent magic, this community thrives in secrecy, weaving ancient traditions with their arcane practices, all while navigating the dangers of a land ruled by monstrous humanoids.

The Venomous Fen

The Venomous Fen

The Venomous Fen is a treacherous swamp within the Shadow Marches, teeming with toxic plants and deadly creatures. This region is a hotspot for adventurers seeking dragonshards, but the risks of venomous flora and predatory fauna make it a place of both peril and opportunity.

The Vile Marsh

The Vile Marsh

The Vile Marsh is a treacherous swamp within the Shadow Marches, characterized by its thick, murky waters and dense, twisted vegetation. The air is heavy with the stench of decay, and the sounds of unseen creatures echo through the fog, creating an atmosphere of dread and foreboding.

The Wandering Tankard

The Wandering Tankard

A cozy tavern frequented by travelers and adventurers, The Wandering Tankard offers a warm hearth and hearty meals. Its simple wooden furnishings and mismatched chairs create a welcoming atmosphere, perfect for sharing tales of adventure over a pint.

The Whispering Cairns

The Whispering Cairns

The Whispering Cairns are a series of ancient burial mounds scattered across the rolling fields of Aundair. Here, the air is thick with the echoes of the past, as faint whispers can be heard on the wind, believed to be the voices of those interred within. The mounds are adorned with intricate carvings and surrounded by wildflowers, creating a serene yet eerie atmosphere. Many locals come to pay their respects, while others seek the wisdom of the ancients, hoping to decipher the whispers that drift through the air.

The Whispering Reeds

The Whispering Reeds

The Whispering Reeds is a haunting expanse within the Shadow Marches, where tall, swaying reeds emit eerie sounds that echo through the misty air. Locals believe these whispers are the voices of ancient spirits or the result of a manifest zone, drawing adventurers and scholars alike to uncover its secrets.

The Whispering Stones

The Whispering Stones

A collection of ancient standing stones scattered across the Talenta Plains, known for their eerie whispers that echo through the wind. These stones are believed to be the resting place of the spirits of ancient Talenta ancestors, offering guidance and wisdom to those who listen closely.

The Whispering Vaults

The Whispering Vaults

Deep within the Seawall Mountains lies The Whispering Vaults, a hidden repository of Zil gnomish secrets and historical records. This labyrinthine network of chambers is filled with ancient tomes, intricate devices, and the whispers of long-forgotten knowledge, guarded by cunning traps and the enigmatic Trust.

Tiefling Wayfarers' Camp

Tiefling Wayfarers' Camp

Nestled in a clearing surrounded by tall trees, this campsite is a temporary haven for a group of Tiefling travelers on their way to Sharn. The area is adorned with colorful tents and flickering campfires, where the scent of spiced food wafts through the air, inviting weary travelers to share stories and warmth.

University of Wynarn

University of Wynarn

The University of Wynarn is a prestigious educational institution located in Fairhaven, Aundair. It is known for its strong curriculum in both mundane and arcane studies, making it more respected than Morgrave University, despite being less famous. The university is a primary institute of arcane studies in the Five Nations, alongside Arcanix. It offers a well-rounded education and is particularly noted for its expeditions to Xen'drik and its academic research. The University of Wynarn is often seen as a place for serious scholars and respected academics, rather than adventurers. It is known for its traditional methods and the serious approach of its teachers. The university sometimes seeks out adventurers for relic recovery, academic research, and historical investigation, especially in competition with Morgrave University. It can also be a place for political intrigue and networking for characters with noble backgrounds or those from Dragonmarked houses.

Vaelyn Palace

Vaelyn Palace

Nestled deep within the Ashblack district of the Cogs, Vaelyn Palace is a sprawling underground fortress ruled by the vampire lord Cazador Vaelyn. This hidden stronghold is a labyrinth of dark corridors, ancient machinery, and opulent chambers, where the echoes of industry blend with the whispers of dark magic, serving as both a sanctuary and a hunting ground for the lord of shadows.

Valenar Horse Breeding Grounds

Valenar Horse Breeding Grounds

The Valenar Horse Breeding Grounds are expansive fields where the Valenar elves breed and train their legendary warhorses. These grounds are not only a testament to the elves' deep connection with their ancestral spirits but also serve as a crucial element of their military tradition, ensuring that each horse embodies the valor and strength of past heroes.

Valerius's Vault

Valerius's Vault

Valerius's Vault is an arcane emporium located in the Skyway district of Sharn, owned by the ambitious wizard Lorroakan Valerius. The tower houses a vast collection of ancient texts and artifacts, serving as a hub for those seeking knowledge of the Draconic Prophecy and the lost magic of the Dhakaani Empire.

Valley of Lost Souls

Valley of Lost Souls

The Valley of Lost Souls is a foreboding chasm nestled in the heart of Central Eastern Droaam, teeming with restless undead. This eerie landscape is shrouded in mist, where the cries of lost spirits echo, and the ground is littered with the remnants of ancient battles, drawing the attention of adventurers and necromancers alike.

Vine's Not Blue

Vine's Not Blue

Vine's Not Blue is a lively tavern nestled in the heart of Bluevine, a quaint village on the Orien trade road. Known for its vibrant atmosphere and eclectic decor, the tavern serves a variety of local wines and hearty meals, attracting travelers and locals alike. The walls are adorned with colorful vines and whimsical paintings, creating a warm and inviting ambiance. Regular events, such as bard performances and storytelling nights, make it a hub of social activity in the village.

Wards of the Silver Flame

Wards of the Silver Flame

The Wards of the Silver Flame are ancient battlefields scattered across Thrane, where the church once clashed with fiendish forces. Each site is marked by powerful wards that still hum with divine energy, serving as a reminder of the sacrifices made to protect the realm from evil.

Waterway Inn

Waterway Inn

The Waterway Inn is a lively establishment located in a bustling port town in central Zilargo. Known for its unique tangy beverages, it serves as a hub for travelers, merchants, and adventurers alike, offering a wealth of information and a warm bed for the weary.

Wayfinder Foundation Research Station

Wayfinder Foundation Research Station

The Wayfinder Foundation research station serves as a crucial hub for explorers and scholars on Icewhite Island. Nestled amidst jagged peaks and icy plains, it offers shelter and resources for those brave enough to delve into the mysteries of the Frostfell, while also housing ancient artifacts and knowledge of forgotten civilizations.

Yedan's Expanse

Yedan's Expanse

Yedan's Expanse is a vast stretch of open plains located in the heart of Breland, characterized by rolling hills and swaying grasses that dance in the wind. This area serves as a vital agricultural hub, providing crops and livestock to the bustling cities nearby, while also being a favored spot for travelers and traders seeking respite from their journeys.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service