Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played50 times
Cloned5 times
Created
39 days ago
Last Updated
15 days ago
VisibilityPublic
The Towering Wood
The Towering Wood
Area
Details
Size0
TypeForest
Coordinates(-6814, 299) to (-3633, 1416)
Description

The Towering Wood is known for containing the Gloaming, a dark and dangerous region that is a manifest zone of Mabar, the Endless Night. The Gloaming is characterized by parasite-infested malformed trees, monstrous insects, and undead creatures that prey on lost travelers. The Gloaming is also a holy site for the Children of Winter druidic sect, who study the expansion of this dark area. The Ashbound druid sect often navigates the borders of the Gloaming, sometimes coming into conflict with the Children of Winter. The Gloaming is located in the southern parts of the Towering Wood in the Eldeen Reaches and is about 15 miles in diameter, separated into three rings marking the border in which the manifest zone grows stronger towards the center. The Gloaming has been slowly expanding over the past century, and it is believed to be influenced by the daelkyr, though the Children of Winter claim it is a sign of what is to come.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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