Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Played | 50 times |
Cloned | 5 times |
Created | 39 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Size | 0 |
Type | Island |
Coordinates | (8871, -4261) to (9092, -4071) |
Krag, a jagged scar upon the Steaming Sea, lies shadowed by Lorghalen's grandeur, yet pulses with a raw, untamed energy. Its shores, a mix of treacherous cliffs and hidden coves, cradle Port Krez, the easternmost bastion of the Lhazaar Principalities. Here, the scent of salt and rum mingles with the tang of illicit trade. Port Krez, a haven for pirates and scoundrels, flaunts its lawlessness. Every vice finds purchase, and the only code respected is the harsh decree of the sea. Shady taverns echo with tales of plunder and lost treasures, while darkened alleys conceal deals struck in whispers. Krag itself, beyond the port, is a wild expanse of dense jungle and forgotten ruins, a place where fortunes are won and lives are lost with equal abandon. The island, a dangerous and alluring jewel, lures those who dare to brave its treacherous embrace.